Is 2.0 power optimization actually meta?

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    This is because people are waiting for The Universe Update. When that drops a lot of people will come back, at least for a time.
    yes, then it will be back to 5 or so active players.
    Power 2.0 does not encourage Doomsticks. You can place stabilizers on all 6 dimensions. You can give ships a tonne of stabilization without making them sticks or cubes.
    your forgetting the fact that doomcubes can be hit far easier than sticks and have a far greater difficulty turning
     
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    every time I read anything you say i get brain tumors.

    A. The universe update isn't going to fix a broken power system, the game averages less then 20 people a day, many of the PvP server dwellers are completely done with starmade, so am I, I've lost all hope. There is no recovering from this point without black magic. What's the point of a good universe if basic game functions are broke.

    B. are you in a complete state of denial? Power 2.0 DIRECTLY forces you to build sticks, it's the meta, and it's not fun. No ship diversity just fucking sticks because schine has no iq, do you know how boring it is to just get into fights where whoever shoots first wins? Compared to 1.0 where you had long drawn out fights with shield tankers warping in and out and then providing consistent, avoidable damage. Large pretty ships were completely viable in PvP, you didn't need an ugly stick to be good, as long as you can properly system your mind can do whatever. It's b o r i n g.

    You could build in all 6 dimensions, so I imagine you'd love to be a massive target and slow turn speed.

    C. listen here you mongol I'm not sure if you realize that the PvP community doesn't like the exploits either and we wanted them fixed, but then there are a select few people that worship 2.0 like actual retards despite having no actual game experience and completely ignoring it's obvious Flaws. These people then voice down schine sucking their toes getting absolutely nothing done.

    **how about we make balance PvP the main focus in this game, since it's literally the only thing this game offers currently. There is no PvE.**

    If schine can't even nail this in 5 years then what makes you think proper PvE would do better.

    We don't like: Gay tactics that shouldn't work
    Unbalance
    Lack of weapon diversity and some weapons being stupidly overpowered thanks to exploits that don't ever get fixed.

    how the hell doesn't this get through your brain.

    Hmmm, PvP players aren't toxic? Your comments say otherwise...

    Could we have some decency and actual useful criticism, I can't help but to read some of these comments in this thread and just facepalm from the immaturity.

    Let's be respectful to one another -,-

    With that out of the way...

    I've played through both power 1.0 and 2.0 and my opinion is 2.0 is much better. I did not like the simplicity of 1.0 from the fact that I could just fill in a ship which honestly put me to sleep when I was building. I appreciate that their is more thought now that has to go in to designs. I find alot of people who dislike the new power system were the ones that did not want to adapt and overcome which should be a expectation considering this is a alpha game.

    In my designs both current and in the past I did not need to craft doomsticks nor do I understand that but some players need that Must Pwn EvErTinG! builds.

    Everyone has their own playstyle and take on what they enjoy about this game so there is no reason to bash what another player enjoys.

    I understand that we all love this game which is why everyone is passionate about getting their points across but let's keep this discussion mature and calm.


     
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    I think the issue is that new power limits play style more than it diversifies it. I've yet to see a true counterpoint from anyone as to why power 2.0 doomsticks are bad. It almost always devolves into name calling and sycophancy for schine. Shit like XBB and B/M output spam were EASY FINDS. It took jaask 4 minutes to figure out XBB, and most of that time was spent waiting for the beam to finish its reload cycle. But people seem to think PVP players enjoy this absolute cancerous garbage. Hell, even Vaygr's ships looked better than the standard meme beam boats you see tryhards flying around in these days.
    I appreciate that their is more thought now that has to go in to designs. I find alot of people who dislike the new power system were the ones that did not want to adapt and overcome which should be a expectation considering this is a alpha game.
    It has nothing to do with adapting and overcoming. You're under the mistaken impression that none of us want to learn the new system. We HAVE, and we've demonstrated why it's bad with overpowered and unbeatable ship designs. There are about 10 useful chambers in the entire list, and the rest are so situational or useless that you don't see them used in an actual combat setting. It's so pathetically easy to kill ships now that combat turns into a matter of who fires first. With the multiplayer community the way it is I'm exceedingly convinced that everyone posting their "profound" opinions about ship design are living in an unintentional schine-imposed bubble. Just because YOU don't build this way doesn't mean we won't.
     

    OfficialCoding

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    I think the issue is that new power limits play style more than it diversifies it. I've yet to see a true counterpoint from anyone as to why power 2.0 doomsticks are bad. It almost always devolves into name calling and sycophancy for schine. Shit like XBB and B/M output spam were EASY FINDS. It took jaask 4 minutes to figure out XBB, and most of that time was spent waiting for the beam to finish its reload cycle. But people seem to think PVP players enjoy this absolute cancerous garbage. Hell, even Vaygr's ships looked better than the standard meme beam boats you see tryhards flying around in these days.

    It has nothing to do with adapting and overcoming. You're under the mistaken impression that none of us want to learn the new system. We HAVE, and we've demonstrated why it's bad with overpowered and unbeatable ship designs. There are about 10 useful chambers in the entire list, and the rest are so situational or useless that you don't see them used in an actual combat setting. It's so pathetically easy to kill ships now that combat turns into a matter of who fires first. With the multiplayer community the way it is I'm exceedingly convinced that everyone posting their "profound" opinions about ship design are living in an unintentional schine-imposed bubble. Just because YOU don't build this way doesn't mean we won't.
    Finally - A dissenter who is being civil.
     

    StormWing0

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    hmm been testing a setup using stabilizers in all 6 directions to avoid that ugly doom rod feel. Seems like a smarter setup but still doesn't fix the underlying problems.
     

    Ithirahad

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    People said this about Weapons 3.0, and Power 2.0. It's the same thing with new universe
    Well, it was actually true, at least for weapons 3.0 and probably the universe as well. Lots of people are waiting for some update that will make the game more enjoyable to play, and tend to pop back up briefly every major update. Weapons didn't happen to be that update, but it doesn't mean population will remain where it is now indefinitely :P
     

    Jebediah1

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    Hmmm, PvP players aren't toxic? Your comments say otherwise...

    Could we have some decency and actual useful criticism, I can't help but to read some of these comments in this thread and just facepalm from the immaturity.

    Let's be respectful to one another -,-

    With that out of the way...

    I've played through both power 1.0 and 2.0 and my opinion is 2.0 is much better. I did not like the simplicity of 1.0 from the fact that I could just fill in a ship which honestly put me to sleep when I was building. I appreciate that their is more thought now that has to go in to designs. I find alot of people who dislike the new power system were the ones that did not want to adapt and overcome which should be a expectation considering this is a alpha game.

    In my designs both current and in the past I did not need to craft doomsticks nor do I understand that but some players need that Must Pwn EvErTinG! builds.

    Everyone has their own playstyle and take on what they enjoy about this game so there is no reason to bash what another player enjoys.

    I understand that we all love this game which is why everyone is passionate about getting their points across but let's keep this discussion mature and calm.

    how about you neck yourself
     
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    how about you neck yourself
    Look at all that red, but for real though I saw the notification from you and thought to myself "Oooh boy, what slurs or offensive comments are we gonna get today.." but you surprised me with that short comment. Appreciate you toning it down. In my previous comment, I was simply stating " I do not understand " not that disapprove. Thanks for your understanding.


    It has nothing to do with adapting and overcoming. You're under the mistaken impression that none of us want to learn the new system. We HAVE, and we've demonstrated why it's bad with overpowered and unbeatable ship designs. There are about 10 useful chambers in the entire list, and the rest are so situational or useless that you don't see them used in an actual combat setting. It's so pathetically easy to kill ships now that combat turns into a matter of who fires first. With the multiplayer community the way it is I'm exceedingly convinced that everyone posting their "profound" opinions about ship design are living in an unintentional schine-imposed bubble. Just because YOU don't build this way doesn't mean we won't.
    It probably should have elaborated more in my last comment, it's not so much that players don't want to adapt but more that they don't want to remake all their ships over and over along with the system admittedly not the best it could be. There definetly needs to be some balancing and minor changes made to the current power system. Those purple power beams are so ugly and yes you could incorporate I still think that beam should not exist. I'm more just stating that I personally like the direction things are going with having sub-systems rather than just filling a ship.

    I also agree that weapons in my testing seem to be pretty powerful and could be toned down a bit, I even think that some of the weapon combinations should be changed. I'm aware that everyone is going to have their own build style and that no one can stop any players on what they build, but to say that the only option is building a doomstick design I must decline. Doomsticks may or may not be the most efficient but I think any any look can be simply changed by adding detail or changing the look of the exterior. Just gotta be utilizing that 6 point axis power design which opens up more options to a ship's design/look.

    Also, can anyone explain why they see Schine like a dictator? I just don't get it like they don't realize these devs are working on this part-time and that they require money and food still. Not that I'm defending their choices but just that the process for this game is going to be a while before it's where everyone wants the game to be in a happy middle ground.

    Also great observations Comr4de!
     
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    it's not so much that players don't want to adapt but more that they don't want to remake all their ships over and over along with the system admittedly not the best it could be.
    this is wrong for the same reason not adapting is wrong. we already learned, and we already made new stuff, and neither of those things were the least bit challenging.

    Finally - A dissenter who is being civil.
    for him to be a dissenter, his opinion would need to be minority lol
    [doublepost=1541913271,1541913085][/doublepost]
    but to say that the only option is building a doomstick design I must decline. Doomsticks may or may not be the most efficient but I think any any look can be simply changed by adding detail or changing the look of the exterior. Just gotta be utilizing that 6 point axis power design which opens up more options to a ship's design/look.
    you may be confusing "only option" with "only competitively viable option" ...which is true. fyi 6 axis is easier to hit and turn slower on the plane that matters.
     

    Ithirahad

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    Just gotta be utilizing that 6 point axis power design which opens up more options to a ship's design/look.
    The doomsticks do use 6-point axis power. Think about the facing system, the axis turning sliders, and how it distinguishes between different sides of a ship for a second, or look at how those ships are set up, and you can figure it out.
     
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    I think PvP would still be populated, fun, and viable....and forum bitching would nearly cease if Schine would just spend a little bit of time on quickly fixing exploits (and they are informed on them despite what the carebear group thinks) and balancing weapons configs just a little. There should be weapons balance changes every week or 2 weeks to get the vanilla config better and better, listening to the top pvp players. I’m curious if the guy in charge of balance isn’t allowed to change things or just doesn’t feel like it doing it. Has he ever been involved in pvp? Seriously, what the hell? It wouldn’t be that much work to chip away at it slowly and get everything viable.

    Alright, cue the usual “ITS ALPHA” parrots....
     
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    I think PvP would still be populated, fun, and viable....and forum bitching would nearly cease if Schine would just spend a little bit of time on quickly fixing exploits (and they are informed on them despite what the carebear group thinks) and balancing weapons configs just a little. There should be weapons balance changes every week or 2 weeks to get the vanilla config better and better, listening to the top pvp players. I’m curious if the guy in charge of balance isn’t allowed to change things or just doesn’t feel like it doing it. Has he ever been involved in pvp? Seriously, what the hell? It wouldn’t be that much work to chip away at it slowly and get everything viable.

    Alright, cue the usual “ITS ALPHA” parrots....
    Again, this is a side project. This is not a full-time job for them and does not pay the bills ( atm ). There are things known as development cycles that they plan out months ahead of time of when and how to implement features. Balancing wouldn't be done until much later period after they implement the system as a whole how they want it because balancing a system that could possibly change would be wasteful time that could be used further implementation or bug fixing.

    Talking Parrot in the distance: Google's definition for alpha version is " a version of a piece of software that is made available for testing, typically by employees of the company that is developing it, before its general release. " and therefore is in the testing stage and is not to be expected to be final.

    These devs are other humans with their own lives and families. What Schine needs is threads on how to implement changes in game designer/developer terminology and less arm-chair developers. Yes, I'm aware there are plenty of threads already explaining how they can change things but trying to take "You should do this and this" and implement that into actual game coding is an entirely different challenge on its own.

    BDLS Now I'm not disagreeing with you, it would be amazing if it could work that way but I don't believe Schine is necessarily raking in the dough on a game that is free at this time.





    The doomsticks do use 6-point axis power. Think about the facing system, the axis turning sliders, and how it distinguishes between different sides of a ship for a second, or look at how those ships are set up, and you can figure it out.
    Could you elaborate more on this? Are you referring to the Reactor Align tool?
     
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    The only solution to power that doesn't force a hull configuration upon players (and thus create a breed of metaships) is pure blockspam power reactors. Do we even need "complicated" power mechanics? Nobody has ever complained about the dozen other systems that are pure blockspam. We don't even need stabilizers. The game's complexity should rest upon hull and weapon configurations, and pseudo-rockpaperscissors counters through those.

    >Schema can you give me complexity?
    >To increase creativity?
    >Yes.... to increase creativity
    >Actually enforces one hull configuration like a boss
     
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    Yes.

    Apply this in 3D, keep the stabilizers as close as you can without passing the stabilizer group merge threshold, and there you go. All 6 facings, in one nice slim package.

    Thanks, looking into this further this does appear to be a pretty broken system :\ well here's for hoping for a fix for a fix.
     
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    This game is fake and gay hoem
    Assuming that "fake" and "gay" are your efforts at using wit to say "really damn bad," you should probably move on.
    You choose to be here. Or not. So quit your weeping and wailing about being 'forced' to do things.
    If it's gay, then you clearly enjoy the gay, because actions speak far louder than words, and here you are.

    So...

    Bye?

    Or stay on to masterfully school everyone who actually likes this "fake" "gay" game on how truly enormous and triumphantly hetero your manhood is by typing up a bunch more posts filled with bilious nonsense and sad attempts to bait opponents into breaking rules by using "gay" and "tards" as insults and calling people who disagree with you "mongol" with the clear intent of implying "mongoloid."

    No one is 'forcing' you - to build dicks or post shit or play a fake game.

    These are entirely your decision. Just like everything else in your life. Buck up and own it.

    Power 2.0 DIRECTLY forces you to build sticks, it's the meta
    Long disproven. It's not remotely "most effective" it's just "most simple." 1 reactor, 1 stab, done.

    You could build in all 6 dimensions, so I imagine you'd love to be a massive target and slow turn speed.
    Yeah, I think a lot of what you write is based on what you "imagine."

    This statement in particular makes me question whether you understand how thrust and maneuverability in this game actually perform. A ship that is 100m in all 3 axes has better turn speed than a dong that is 300m in the Y axis, and dimension affects speed not at all. End of story. Any turn rate or speed issue from not building phalloids is - as you say - imagined.

    Phalloids are simpler and less complex to effectively design than a 3-dimensional ship, not more effective.

    3D ships are actually much better than simple 1D ships in power 2.0 now, but require much more thorough planning and extensive prototyping to get right. They do suffer from a slight (3-5%) power loss from additional stabilizers... if you insist on 100% stabilization (which makes ships absurdly hard to kill, BTW, to the point that players have complained about how hard they are to kill and demanded SHP be restored. I've vaporized 3/4 of the reactors of 100% stab ships with direct fire in testing and had them continue to function running on nothing but the smoking cinders of their reactor that survived in the corners of the reactor chamber) which there is no reason to do, but that is actually more than made up for by their superior turn speeds and robustness (improved evasion, multiple stabilizer groups rather than all eggs in one basket, unknown reactor/stream/stab locations where on a 1D ship all these are immediately known because they can only exit in one dimension, reactor protected by armor + system layers and spacing, not only armor).

    If you're still building phalloids almost a year after they fixed the dimensional calculations for stabilizers, it's either because you love building phalloids, or you're too lazy to design a superior 3D ship because it's too complicated and you just want to slap down one group of reactors, one group of stabs and instantly have "meta."

    A linear, 1D noob stick is actually a substantially inferior design approach in the current system - slowest possible turns and easily predicted critical hit locations with no lateral damage cushion is a far, far cry from "meta" unless you're building a glass cannon.
    [doublepost=1542043380,1542043234][/doublepost]
    Nobody has ever complained about the dozen other systems that are pure blockspam.
    Actually, they have. Several times.
    [doublepost=1542044083][/doublepost]
    I think PvP would still be populated, fun, and viable....and forum bitching would nearly cease if Schine would just spend a little bit of time on quickly fixing exploits (and they are informed on them despite what the carebear group thinks) and balancing weapons configs just a little. There should be weapons balance changes every week or 2 weeks to get the vanilla config better and better, listening to the top pvp players. I’m curious if the guy in charge of balance isn’t allowed to change things or just doesn’t feel like it doing it. Has he ever been involved in pvp? Seriously, what the hell? It wouldn’t be that much work to chip away at it slowly and get everything viable.
    Yeah... this is legit. I was open to the idea of leaving bugs so that core systems could be massively overhauled without constant returns to extensive bug fixing, but... it's creeping up to the 2 year mark. Starting to feel like way too long for the core game to be basically up on blocks on the side of the house.

    To be fair; they have fixed a lot of bugs as well - shipyards are better, they've ironed out a lot of the initial power and weapon bugs, the NPC system is more stable. So it's really not like they aren't fixing bugs at all. There are still just tons and tons more bugs and the Galaxy update is truly not going to cure all those. I hope that their intent is to finish fleshing out the game with Galaxy and then shift to a Beta-cycle of development which will be entirely bug-fixing and playtesting with no new major developments or re-writes until the game is 99.9% debugged, but... who knows. The recent backpedal on new systems seriously undermined my confidence, TBH, despite being happy to see stab streams go.
    [doublepost=1542045661][/doublepost]
    It's so pathetically easy to kill ships now that combat turns into a matter of who fires first.
    True. Schine upgraded armor so it was finally worth a damn, and then instantly killed it by implementing extremely OP super weapons. I like the graphics and styles of the new weapons, but they are deeply out of balance still, and it's been a while.

    But then we had Nosajimiki complaining that under weapons 3 ships were "too hard" to kill, posting pictures of drones he shot at for 20 or 30 minutes and didn't die. And that's the 'normal' weapons - grossly underpowered, while the super-weapons instantly vaporize entire battleships in a matter of seconds; shields and all.

    Maybe the concept of UP standard weapons and OP super weapons works if there's a proper economy that regulates players' ability to even field super weapons with extremely low material availability for these (making them basically the equivalent of higher-tier items or magic gear gotten from special quests, etc), but in the current universe model it's a non-starter.

    It is actually possible that the Galaxy update will rectify this though. People have been asking for special items and higher tier stuff. OP weapons in themselves aren't bad, it depends on context. The intent could be to contextualize them in Galaxy. We won't know until then, but for now they do make combat a joke.
     

    OfficialCoding

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    Assuming that "fake" and "gay" are your efforts at using wit to say "really damn bad," you should probably move on.
    You choose to be here. Or not. So quit your weeping and wailing about being 'forced' to do things.
    If it's gay, then you clearly enjoy the gay, because actions speak far louder than words, and here you are.

    So...

    Bye?

    Or stay on to masterfully school everyone who actually likes this "fake" "gay" game on how truly enormous and triumphantly hetero your manhood is by typing up a bunch more posts filled with bilious nonsense and sad attempts to bait opponents into breaking rules by using "gay" and "tards" as insults and calling people who disagree with you "mongol" with the clear intent of implying "mongoloid."

    No one is 'forcing' you - to build dicks or post shit or play a fake game.

    These are entirely your decision. Just like everything else in your life. Buck up and own it.



    Long disproven. It's not remotely "most effective" it's just "most simple." 1 reactor, 1 stab, done.



    Yeah, I think a lot of what you write is based on what you "imagine."

    This statement in particular makes me question whether you understand how thrust and maneuverability in this game actually perform. A ship that is 100m in all 3 axes has better turn speed than a dong that is 300m in the Y axis, and dimension affects speed not at all. End of story. Any turn rate or speed issue from not building phalloids is - as you say - imagined.

    Phalloids are simpler and less complex to effectively design than a 3-dimensional ship, not more effective.

    3D ships are actually much better than simple 1D ships in power 2.0 now, but require much more thorough planning and extensive prototyping to get right. They do suffer from a slight (3-5%) power loss from additional stabilizers... if you insist on 100% stabilization (which makes ships absurdly hard to kill, BTW, to the point that players have complained about how hard they are to kill and demanded SHP be restored. I've vaporized 3/4 of the reactors of 100% stab ships with direct fire in testing and had them continue to function running on nothing but the smoking cinders of their reactor that survived in the corners of the reactor chamber) which there is no reason to do, but that is actually more than made up for by their superior turn speeds and robustness (improved evasion, multiple stabilizer groups rather than all eggs in one basket, unknown reactor/stream/stab locations where on a 1D ship all these are immediately known because they can only exit in one dimension, reactor protected by armor + system layers and spacing, not only armor).

    If you're still building phalloids almost a year after they fixed the dimensional calculations for stabilizers, it's either because you love building phalloids, or you're too lazy to design a superior 3D ship because it's too complicated and you just want to slap down one group of reactors, one group of stabs and instantly have "meta."

    A linear, 1D noob stick is actually a substantially inferior design approach in the current system - slowest possible turns and easily predicted critical hit locations with no lateral damage cushion is a far, far cry from "meta" unless you're building a glass cannon.
    [doublepost=1542043380,1542043234][/doublepost]

    Actually, they have. Several times.
    [doublepost=1542044083][/doublepost]

    Yeah... this is legit. I was open to the idea of leaving bugs so that core systems could be massively overhauled without constant returns to extensive bug fixing, but... it's creeping up to the 2 year mark. Starting to feel like way too long for the core game to be basically up on blocks on the side of the house.

    To be fair; they have fixed a lot of bugs as well - shipyards are better, they've ironed out a lot of the initial power and weapon bugs, the NPC system is more stable. So it's really not like they aren't fixing bugs at all. There are still just tons and tons more bugs and the Galaxy update is truly not going to cure all those. I hope that their intent is to finish fleshing out the game with Galaxy and then shift to a Beta-cycle of development which will be entirely bug-fixing and playtesting with no new major developments or re-writes until the game is 99.9% debugged, but... who knows. The recent backpedal on new systems seriously undermined my confidence, TBH, despite being happy to see stab streams go.
    [doublepost=1542045661][/doublepost]

    True. Schine upgraded armor so it was finally worth a damn, and then instantly killed it by implementing extremely OP super weapons. I like the graphics and styles of the new weapons, but they are deeply out of balance still, and it's been a while.

    But then we had Nosajimiki complaining that under weapons 3 ships were "too hard" to kill, posting pictures of drones he shot at for 20 or 30 minutes and didn't die. And that's the 'normal' weapons - grossly underpowered, while the super-weapons instantly vaporize entire battleships in a matter of seconds; shields and all.

    Maybe the concept of UP standard weapons and OP super weapons works if there's a proper economy that regulates players' ability to even field super weapons with extremely low material availability for these (making them basically the equivalent of higher-tier items or magic gear gotten from special quests, etc), but in the current universe model it's a non-starter.

    It is actually possible that the Galaxy update will rectify this though. People have been asking for special items and higher tier stuff. OP weapons in themselves aren't bad, it depends on context. The intent could be to contextualize them in Galaxy. We won't know until then, but for now they do make combat a joke.
    Nice.
    Assuming that "fake" and "gay" are your efforts at using wit to say "really damn bad," you should probably move on.
    You choose to be here. Or not. So quit your weeping and wailing about being 'forced' to do things.
    If it's gay, then you clearly enjoy the gay, because actions speak far louder than words, and here you are.

    So...

    Bye?

    Or stay on to masterfully school everyone who actually likes this "fake" "gay" game on how truly enormous and triumphantly hetero your manhood is by typing up a bunch more posts filled with bilious nonsense and sad attempts to bait opponents into breaking rules by using "gay" and "tards" as insults and calling people who disagree with you "mongol" with the clear intent of implying "mongoloid."

    No one is 'forcing' you - to build dicks or post shit or play a fake game.

    These are entirely your decision. Just like everything else in your life. Buck up and own it.
    Nice. That's kinda what I was trying to say but I like how you reiterate it.
     
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    True. Schine upgraded armor so it was finally worth a damn, and then instantly killed it by implementing extremely OP super weapons. I like the graphics and styles of the new weapons, but they are deeply out of balance still, and it's been a while.

    But then we had Nosajimiki complaining that under weapons 3 ships were "too hard" to kill, posting pictures of drones he shot at for 20 or 30 minutes and didn't die. And that's the 'normal' weapons - grossly underpowered, while the super-weapons instantly vaporize entire battleships in a matter of seconds; shields and all.

    Maybe the concept of UP standard weapons and OP super weapons works if there's a proper economy that regulates players' ability to even field super weapons with extremely low material availability for these (making them basically the equivalent of higher-tier items or magic gear gotten from special quests, etc), but in the current universe model it's a non-starter.

    Ok, since you haven't figured it out yet I'll help you.

    If you have a ship with over 10m Shield regen/sec max out the shield low damage hotspot, max out shield capacity, then add capacity blocks until you hit 70-80m. Congratulations, you are now invincible.

    Make a b/m/(effect of your choice, i prefer EM) array of the following ratio 200/50/200. Keep this array as compact as you can. Now copy and paste it (computers included 20-25 times. Dock this weapons system as a turret. Congratulations, you now evaporate any ship that isn't built like the one listed above.

    Make a B/B/(effect of your choice, I prefer EM) array as large as you can recharge. Now create a high speed logic clock or download one from starmade dock. Attach the clock output to the main weapons computer. The first time you activate the clock the computer will charge up as normally expected. But after the first "normal" shot, all subsequent shots will charge instantly thus bypassing the shield outage. Congratulations, you can now nuke any ship in one shot. (For bonus points, dock this weapon system to your ship so that even if you do get shield outages, it'll only affect the docked entity, not the mothership!)

    The point we've been trying to make is that you are either unkillable or you are killed instantly. It is a duality of "not fun" that for some fucking reason everyone is clutching pearls to defend schine on. Y'all are picking the absolute worst hills to die on.

    It is actually possible that the Galaxy update will rectify this though. People have been asking for special items and higher tier stuff. OP weapons in themselves aren't bad, it depends on context. The intent could be to contextualize them in Galaxy. We won't know until then, but for now they do make combat a joke.
    You're right, we don't know. This is why it is endlessly frustrating to hear people chant "Just wait for the Universe update it'll be fixed then!!"
     
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    Assuming that "fake" and "gay" are your efforts at using wit to say "really damn bad," you should probably move on.
    You choose to be here. Or not. So quit your weeping and wailing about being 'forced' to do things.
    If it's gay, then you clearly enjoy the gay, because actions speak far louder than words, and here you are.

    So...

    Bye?

    Or stay on to masterfully school everyone who actually likes this "fake" "gay" game on how truly enormous and triumphantly hetero your manhood is by typing up a bunch more posts filled with bilious nonsense and sad attempts to bait opponents into breaking rules by using "gay" and "tards" as insults and calling people who disagree with you "mongol" with the clear intent of implying "mongoloid."

    No one is 'forcing' you - to build dicks or post shit or play a fake game.

    These are entirely your decision. Just like everything else in your life. Buck up and own it.



    Long disproven. It's not remotely "most effective" it's just "most simple." 1 reactor, 1 stab, done.



    Yeah, I think a lot of what you write is based on what you "imagine."

    This statement in particular makes me question whether you understand how thrust and maneuverability in this game actually perform. A ship that is 100m in all 3 axes has better turn speed than a dong that is 300m in the Y axis, and dimension affects speed not at all. End of story. Any turn rate or speed issue from not building phalloids is - as you say - imagined.

    Phalloids are simpler and less complex to effectively design than a 3-dimensional ship, not more effective.

    3D ships are actually much better than simple 1D ships in power 2.0 now, but require much more thorough planning and extensive prototyping to get right. They do suffer from a slight (3-5%) power loss from additional stabilizers... if you insist on 100% stabilization (which makes ships absurdly hard to kill, BTW, to the point that players have complained about how hard they are to kill and demanded SHP be restored. I've vaporized 3/4 of the reactors of 100% stab ships with direct fire in testing and had them continue to function running on nothing but the smoking cinders of their reactor that survived in the corners of the reactor chamber) which there is no reason to do, but that is actually more than made up for by their superior turn speeds and robustness (improved evasion, multiple stabilizer groups rather than all eggs in one basket, unknown reactor/stream/stab locations where on a 1D ship all these are immediately known because they can only exit in one dimension, reactor protected by armor + system layers and spacing, not only armor).

    If you're still building phalloids almost a year after they fixed the dimensional calculations for stabilizers, it's either because you love building phalloids, or you're too lazy to design a superior 3D ship because it's too complicated and you just want to slap down one group of reactors, one group of stabs and instantly have "meta."

    A linear, 1D noob stick is actually a substantially inferior design approach in the current system - slowest possible turns and easily predicted critical hit locations with no lateral damage cushion is a far, far cry from "meta" unless you're building a glass cannon.
    [doublepost=1542043380,1542043234][/doublepost]

    Actually, they have. Several times.
    [doublepost=1542044083][/doublepost]

    Yeah... this is legit. I was open to the idea of leaving bugs so that core systems could be massively overhauled without constant returns to extensive bug fixing, but... it's creeping up to the 2 year mark. Starting to feel like way too long for the core game to be basically up on blocks on the side of the house.

    To be fair; they have fixed a lot of bugs as well - shipyards are better, they've ironed out a lot of the initial power and weapon bugs, the NPC system is more stable. So it's really not like they aren't fixing bugs at all. There are still just tons and tons more bugs and the Galaxy update is truly not going to cure all those. I hope that their intent is to finish fleshing out the game with Galaxy and then shift to a Beta-cycle of development which will be entirely bug-fixing and playtesting with no new major developments or re-writes until the game is 99.9% debugged, but... who knows. The recent backpedal on new systems seriously undermined my confidence, TBH, despite being happy to see stab streams go.
    [doublepost=1542045661][/doublepost]

    True. Schine upgraded armor so it was finally worth a damn, and then instantly killed it by implementing extremely OP super weapons. I like the graphics and styles of the new weapons, but they are deeply out of balance still, and it's been a while.

    But then we had Nosajimiki complaining that under weapons 3 ships were "too hard" to kill, posting pictures of drones he shot at for 20 or 30 minutes and didn't die. And that's the 'normal' weapons - grossly underpowered, while the super-weapons instantly vaporize entire battleships in a matter of seconds; shields and all.

    Maybe the concept of UP standard weapons and OP super weapons works if there's a proper economy that regulates players' ability to even field super weapons with extremely low material availability for these (making them basically the equivalent of higher-tier items or magic gear gotten from special quests, etc), but in the current universe model it's a non-starter.

    It is actually possible that the Galaxy update will rectify this though. People have been asking for special items and higher tier stuff. OP weapons in themselves aren't bad, it depends on context. The intent could be to contextualize them in Galaxy. We won't know until then, but for now they do make combat a joke.
    Every time I read your posts, I try very hard to not respond to your drivel. This time I lost, unfortunately.

    Long disproven. It's not remotely "most effective" it's just "most simple." 1 reactor, 1 stab, done.
    This shows just how ignorant you are. He's not talking about using a single stabilizer, and if you weren't so pretentious you might realize that. And yes, it's the meta.

    This statement in particular makes me question whether you understand how thrust and maneuverability in this game actually perform. A ship that is 100m in all 3 axes has better turn speed than a dong that is 300m in the Y axis, and dimension affects speed not at all. End of story. Any turn rate or speed issue from not building phalloids is - as you say - imagined.
    Vertical stick ships have way better turn speeds and maneuverability than cubic ships. He didn't even mention thrust or ship speed. Seeing things again?

    I've vaporized 3/4 of the reactors of 100% stab ships with direct fire in testing and had them continue to function running on nothing but the smoking cinders of their reactor that survived in the corners of the reactor chamber
    Because stabilizers don't contribute to ship HP, genius. Don't target stabilizers.

    If you're still building phalloids almost a year after they fixed the dimensional calculations for stabilizers, it's either because you love building phalloids, or you're too lazy to design a superior 3D ship because it's too complicated and you just want to slap down one group of reactors, one group of stabs and instantly have "meta."
    ...Or you have no idea what the fuck you're talking about. They never fixed stabilizers, only made the problem slightly more opaque, and apparently that's enough to fool people like you. You say people are too lazy to design a 'superior 3D ship' while you have such a bizarrely malfunctioning brain that you don't realize that no one is talking about what you think they are talking about.


    I hope that was enlightening. Just ignore everything I said, though, because I'm clearly an alt puppet plotting the downfall of this game so I can get a good financial return on my investment.
     
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