Do not make this game die

    Meta was better before?


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    The Judge

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    Lot of them are hitting the steep wall of "How do we make an actual game out of this?" that Schine tackled first thing.
    You'd uh, really think they'd make the game fun to play then right? Only fun thing to do at this point is build but survival needs a shitload of rebalancing and rethinking.
     
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    I must say the fact we don't need jump drive anymore on ships, or the fact we don't need wedges/tetra etc, is good stuff.
    I m not saying there was no step in the right direction during all this years, I just think it should focus even more on making it easy for each player types, today players who don't like to build don't have many choices.
    I like building and I understand your point about complexity, (you can check my builds, I like this kind of features too), but the game was more played before, because people could just join a server and in few minutes get a good ship to play and pvp,
    [doublepost=1532160403,1532160331][/doublepost]For example shipyard was a step in the wrong direction imo, even if it was a good idea for long term players and builders
    You can hop on a server and start PvPing in a few minutes. In Fact, there are two ways about this: one is to join a build server such as Cake. You just need to find someone who wants to test out some designs, spawn them in, and have at it.

    The other more sustainable option is join a faction. Most factions only have 1-2 "master builders", and everyone else is fighting, gathering resources, training recruits, playing at politics, etc. Pilots are actually the hardest thing to find enough of in my experience, so finding someone to put you in a good ship is not hard. If you don't want to design a complex ship, the answer is not to ruin the game for builders, but to work with them so you can pilot a complex ship that they build for you. Then you can become a part of the design process without even being a builder by providing feedback about the ships performance and letting them tweak it for you.

    The blueprint system (click a few buttons and a ship magically appears) was always a temporary placeholder; back then repairing ships was painful (easier to scrap it and buy a whole new ship) so most people didn't want to risk getting damaged; there was no "design mode" so ship designers had to build the ship rather than just design one (including collecting all the resources/blocks they used, or more likely, cheat everything in with admin commands); and space stations were relatively "under-interesting" (often little more than a parking lot with item storage). Shipyards were a necessary feature that solved or helped solve all of these problems in a way that fit with the Starmade universe and the surrounding game mechanics (factories, etc). The only real problem wasn't the design of shipyards, it was the implementation - bugs causing shipyards to be glitchy/unreliable that persisted over multiple versions of the game.
    Shipyards are not a failure at all, and there is no reason to think they will not work in the future. They were just a proof of concept that got implemented too early in the development cycle. Once how ships are built is cemented, then the developers will be able to go back and fix them. There is just literally zero reasons for them to try to fix them until they know that the structure of ship blueprints is done.
     

    StormWing0

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    It'd be nice if shipyards fully functioned and we had spawning from BP/Designs onto docking points by now. >.>
     
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    Skywanderers right now is just lacking real ship systems and combat. The moment it gets those, it will surpass StarMade for small ships until the Universe Update (and likely again afterwards once it fleshes its own universe out). That said, StarMade's less intricate shipbuilding means it can actually handle ships 200m long or larger, while Skywanderers currently limits you to at most a Star Wars corvette (one guy actually made the Consular-class from Episode 1 with interior, and it ran into the game's block limits at the time!)

    For this reason, the games will occupy overlapping, but different, niches. In StarMade, it's reasonable to do something like a battle out of Star Trek's Dominion War, while that will likely never be feasible in Skywanderers.
     

    Edymnion

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    >StarMade
    >Functional
    As functional as the Titanic I suppose.
    Yes, its functional.

    While it may not be as content rich as you would like, it functions. You put a weapon on your ship, you push the button, something shoots out, and the thing it hits registers damage and destroys blocks.

    That is already miles ahead of what the clones can do.
     
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    takethispie

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    I don't even understand why people still compare starmade to skywanderers, most of those people have not played the game by the way, starmade is leap and bounds better and skywanderers is limited by design and game engine in a way that it will never EVER have the same performance or scale as starmade, BUT skywanderers is amazing and the dev is doing great work, space engineers would be a direct competitor to skywanderers but starmade is aiming for something different.

    also people talking on the dev pacing or x / y feature missing and how it would be easy to add it, if you have no real experience in programming / software engineering just stop.
     
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    I don't even understand why people still compare starmade to skywanderers, most of those people have not played the game by the way, starmade is leap and bounds better and skywanderers is limited by design and game engine in a way that it will never EVER have the same performance or scale as starmade, BUT skywanderers is amazing and the dev is doing great work, space engineers would be a direct competitor to skywanderers but starmade is aiming for something different.

    also people talking on the dev pacing or x / y feature missing and how it would be easy to add it, if you have no real experience in programming / software engineering just stop.
    Actually, Space Engineers is a competitor to both StarMade and Skywanderers, due to having the smaller ship cubes for small ships and bigger ones for bigger ships. Space Engineers can have epic battles with ships of different sizes, as well as very detailed fighters.
    Now, the issue is Space Engineers is jack of all trades, master of none. StarMade does big ships better because of 1m cubes instead of 2m cubes, with more weapon variety, more flexibility, and better performance. Space Engineers has chairs, no single point of control, doors, conveyors and oxygen, which are really nice, but that's about it. Skywanderers meanwhile is less blocky about small ships than Space Engineers, allowing for much more accurate recreations and less samey-looking ships.

    Also, it doesn't exactly take a skilled programmer to realize that StarMade development has been slow. Skywanderers' development has been slow too and it's made leaps and bounds in a year. Space Engineers has a much more rapid pace of development due to a larger development team. Schema can make some great posts about the cleverness of his tricks in the engine, but at the end of the day, he's only one coder and he's having to go around between different levels of abstraction and completely different areas of the code fixing everything; it's very important to have extra hands doing the simpler tasks so things can move quicker, and having more people to present different ideas to find a correct solution faster.
    I do have experience in software engineering, by the way.
     

    Sachys

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    Lol, nah, it was some really slick looking one with fancy weapon effects and parts, but they were all pre-made components and there was no actual combat. They made it look like a fight, and then just basically photoshopped in an explosion and despawned the ship behind it.

    As I heard at the time from people who were playing it, there was no actual combat engine and the only thing you could do was fly around.
    Sounds like Kinetic Void - which actually had a fun ship designer (for prefab part use), but zero gameplay.
     

    The Judge

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    I don't even understand why people still compare starmade to skywanderers, most of those people have not played the game by the way, starmade is leap and bounds better and skywanderers is limited by design and game engine in a way that it will never EVER have the same performance or scale as starmade, BUT skywanderers is amazing and the dev is doing great work, space engineers would be a direct competitor to skywanderers but starmade is aiming for something different.

    also people talking on the dev pacing or x / y feature missing and how it would be easy to add it, if you have no real experience in programming / software engineering just stop.
    Comparing current Starmade to Skywanderers isn't a good comparison, as Starmade has some gameplay because it's been in development longer (Far too long for the amount of progress Schine has made).
     

    Aesthetics

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    So in other words, you got nothing. Gotcha.

    Have a good one. :)
    What a brilliant deduction! I want you to ask again, and you somehow conclude that I have nothing? Are you mentally challenged, or would you rather assume I have nothing than come down from your pedestal and ask nicely of me to do what you apparently want?
     

    Edymnion

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    Are you mentally challenged, or would you rather assume I have nothing than come down from your pedestal and ask nicely of me to do what you apparently want?
    Yeah, not playing this game, just making sure relevant parts are quoted in case he edits them later.
     
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