Better controll over stabilizer stream paths

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    I find these strabilizer streams kinda bothersome aesthetically. On reactors with more comlpicated shapes they can originate from void areas, that are supposed to be walked into. Severel reactor and stabilizer groups spread out around an entity might have streams going through the exterier areas, with stabilizer nodes giving little help in some cases.

    I suggest that streams can be forced to take specific paths.
    1. If one or more nodes are touching a group, streams can only originate from these points.
    2. If complete paths with one end touching a stabilizer group and one end touching a reactor group exist, these paths will be prioritised for the connection.
     
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    This is a great idea, frankly those stupid things will go out of their way to refuse to follow your stabilizer stream paths as intended
     

    Lone_Puppy

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    You can direct the streams to follow specific paths using the additional block they provided. Sorry, can't remember what it's called.
     
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    I feel your pain... Here's my shipyard with my preferred reactor layout as far as block placement is concerned.
    starmade-screenshot-0221.png
    The streams start in the middle of the shipyard and there is no way to alter that. Frankly it sucks. The only way I've been able to avoid them crossing the open space is to make a massive block of reactors on the outside of the shipyard. It makes the shipyard unbalanced and completely ruins the theme and aesthetic of the yard... If a node is placed on the reactor it should be the originating source node for the stream. Not being able to move the source is a real problem. Having the stream start at the center of mass of the reactor, irrelevant of the nodes defeats the purpose of having nodes.

    EDIT:
    You can direct the streams to follow specific paths using the additional block they provided. Sorry, can't remember what it's called.
    Reactor Node is the block Lone, but it doesn't move the source of the stream which is the problem...
     
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    I really like this idea; however, the current integrity model can be overcome with adequately spaghettified systems; so, if a person were to build a low density reactor, they could make one that reached all the way out to their stabilizers, and then use nodes to connect to it.

    While this is a good idea in theory, it could be used to make stream-less reactors; so, integrity will need to be made more viable as a game mechanic before this can be addressed.
     
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    Can you have two separate stabilizer units on the same wall and use the nodes to direct the stream into two different sides and it count as two of six sides stabilized? Because I have that set up right now and it only credits me with one.
     
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    Can you have two separate stabilizer units on the same wall and use the nodes to direct the stream into two different sides and it count as two of six sides stabilized? Because I have that set up right now and it only credits me with one.
    The stabilizer groups need to be separated by a 3 block gap otherwise they count as a single group. The dimension count is based of a stabilizer groups direction from the reactor so it doesn't matter where the streams go in that regard. If it's counting your two stabilizer groups as one and they have a 3 block gap, try adjusting the reactor plains under the Reactor Alignment tab on right hand build menu..
     
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    Thanks mate I found something that told me that. I was able to adjust the plane and it counted for two. Nice tidbit of info about 3 spaces in between stabilizers.