Your coolest logic creation?

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    If i must to choose one of my logic builds ... i´m sure i will select the in-game builds ... those are a brainstorm ... many logic blocks, many logic links ... one mistake, and i must redo if not all .. sure 50% of them XD

    You all can see what i mean in this links, be free to use as you like :)

    Starmade MANIAC LOGIC
     
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    If i must to choose one of my logic builds ... i´m sure i will select the in-game builds ... those are a brainstorm ... many logic blocks, many logic links ... one mistake, and i must redo if not all .. sure 50% of them XD

    You all can see what i mean in this links, be free to use as you like :)

    Starmade MANIAC LOGIC
    Quite a resource you are linking to there. It's very much appreciated.
     
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    Two things I made with logic are pretty cool. First, the Zaku.

    Not logic related, but the eye and gun track to where your mouse is aimed with manual turret aiming. Waiting on launch of the weapon update to make it combat ready. In the mean time, I'm making this.


    This automated factory detects what items you have and makes the ones you dont.
     
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    Master1398

    Keep calm and quit raging
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    Definitely nothing special, but i build a car once, with rotating wheels, to climp the terrain and a push effect to put the damn thing into motion
    I build another model a few weeks later that was much smoother, faster and better but sadly i don't have it nor a recording of it anymore.

    And this adorable little guy.
    Both had the logic operated neutral states as well - simply put an 'On' and 'Off' button.

    I'm a genius
     
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    Never was a fan of fancy stuff... So mine are more of function than of decoration, mostly lacking mobile parts and extra entities. And fortunately I have a teacher, Barney, who helps me with our contraptions.

    Basic codelock with PW reset functionality. Mostly by myself, nice and stable. Barney's part is the regex filter to prevent operating on existing password.

    starmade-screenshot-0051.png starmade-screenshot-0052.png starmade-screenshot-0056.png

    This monstrosity is created to ease the burden of constantly checking the amount of capsules inside the storage. Keeps track of 26 main resource capsules and provides a useful info for miners of what and where to mine. Current version does not transmit data to mining ships directly, but the transmitter-receiver module is already developed and is waiting for integration into the system. As soon as it is ready, the system will be modified to upload data directly into mining ships. Thanks to Barney the system now has a lovely little graphic interface on main display (my own was really crude)

    starmade-screenshot-0053.png starmade-screenshot-0054.png starmade-screenshot-0055.png
     
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    MChain--I was planning on adding a capsule checker to the auto-factory I showed off above. Is there a BP I could reference for your capsule checker, and would you mind if I integrated it?
     
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    MChain--I was planning on adding a capsule checker to the auto-factory I showed off above. Is there a BP I could reference for your capsule checker, and would you mind if I integrated it?
    The main part is this circuit (primitive, yes). Put enough of these (we use 26) and wire them one to another - and voila, the core is complete. Works quite simple, there's an output for "empty", "half-cycle", "full cycle", "more than one cycle". Could be modified to display more exact data, but Barney and me had a discussion about that and decided it is too overkill. Cargo storage should be configured so while filled at 80% it can contain enough resources for one cycle of the resource counter (the thing is meant to be connected to a clock and run in cycles) for the largest factory producing the most expensive product nonstop.

    The circuit is attached.
     

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