Saying Something Nice

    Edymnion

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    I have multiple shells I built while waiting for the update, and not only have I not had any problems getting them up to snuff, I've actually found myself greatly enjoying the process. I'm spending FAR less time on just filling entire ships with thrusters, and instead I'm finding that I'm greatly enjoying building reactors and chambers. It feels like I'm actually constructing a ship with meaningful, discrete systems.

    Before this update, filling a ship with systems was pretty much just boring grunt work. Find your numbers, figure out how many of each block you needed, make a 2 mil e/sec generator, then start gap filling. Now I'm actually running piping around, creating things that feel like an engine, and actually having fun moving things around trying to find the best placement for everything.

    I feel like there's actually a bit of skill required in adding your systems now that was completely lacking before (besides just energy, which was hella easy once you wrapped your brain around it).

    Stabilizer distance still feels like it might be a bit too far out still, but its not "ZOMG I can only build a pool cue!" bad even in it's current form. Might be because I like nacelles but it seriously hasn't been an issue, and I don't even have them at far opposite ends of the ships (close, but not all the way).

    So yeah, bottom line from me?

    I like it. Still has some kinks, still has some numbers to work out, but overall I like the direction things are heading in.
     
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    Skwidz

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    Is this a thread where people are supposed to say something nice about the power update? Okay... I like the better game performance.
     
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    It's nice, that the power update didn't start world war 3.




    (yeah and I like that we might even be able to play with a release version in less than a week, but right now I rather want to rant =) )
     

    FlyingDebris

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    I mean the chambers could be cool I guess, most of us seem to agree on that
     
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    Chambers are cool.
    Schine seems willing to listen to us on why the stabilizers don't work so that's good.





    you tripped before you even crossed the starting line

    Well I mean at least they've actualy started talking to us XD
    After about 6 months of silence. I dare say if the community could have had open communication to the devs and vice verse this whole process would have gone a lot faster and wouldn't have needed as many itterations.
    Sadly they still belive in remaining a distance from the community (except for the glorious Lancake ) as one dev pointed out, they feel that it's the best way for them to move forward with the development process for whatever reason.

    Oh yeah, positive stuff....
    Well I mean Lancake is totaly a good feature and all :P
    Chamber look pretty rad and hold a ton of promise.
    Reactor design (Baring a couple of mechanics) is really positive and engaging.
    Removing Docked shielding, thank goodness!!!! That had been broken since forever.
     
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    I think that making docked entities magically disappear when it overheats or undock by destruction of one of the docking blocks for reducing lag would more be a fix of docking than the stuff about shield.(possibly return the removed blocs into the storage of a ship that is higher in the docking chain)
    lag explosions done by people who did not intend on causing them(they use docked stuff for other reasons such as rail and turrets) is a big problem.
    Removing logic based lag is way harder(since logic can make super complex calculations)
     
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    Edymnion

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    you tripped before you even crossed the starting line
    I said I'd say something nice about the update. I never said I felt any need to say anything nice about a certain group that has nothing better to do than bitch and moan and complain.

    I really, honestly just don't care what those people think anymore. Let them go play in their toxic little corner by themselves until they either come around or leave the game. Both are perfectly acceptable answers.
     

    lupoCani

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    Looking at the original post, here, I have to agree. This has always been the foremost reason I support the update, in spite of its various flaws. I've said it once before, but the "cram systems into every nook and cranny" meta was my first major gripe with the game, ever, and I genuinely believe the game will be better off without it.
     
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    Looking at the original post, here, I have to agree. This has always been the foremost reason I support the update, in spite of its various flaws. I've said it once before, but the "cram systems into every nook and cranny" meta was my first major gripe with the game, ever, and I genuinely believe the game will be better off without it.
    Why do you think halving frame rates (due to the overhead of rendering interior gaps that weren't filled) will make the game better?
     

    Master1398

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    Why do you think halving frame rates (due to the overhead of rendering interior gaps that weren't filled) will make the game better?
    Why would this update force you to have gaps in either your interior or exterior? And that doesn't even half the frame rates at all.
     
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    Why would this update force you to have gaps in either your interior or exterior?
    Because it's virtually impossible to fill the gap between reactors and stabilisers with anything solid (unless you fill it with a huge quantity of hull, but who really wants > 50% of their ship to be filled with hulls?).

    Why would this update force you to have gaps in either your interior or exterior? And that doesn't even half the frame rates at all.
    It "approximately doubles" (or worse) the cost of rendering a ship's blocks.

    Every solid block has 6 surfaces, and at any time 3 of them are facing the wrong way and don't need to be rendered. For the remaining 3 surfaces; when solid blocks are touching the game knows the adjoining surfaces don't need to be rendered and skips them too. Surfaces that aren't skipped are drawn (and then discarded much much later during "z-buffer" tests if they're not needed). For something like an 11*11*11 cube of solid blocks, almost all surfaces don't get drawn (it'd draw 11*11+11*11+11*11 = 363 block surfaces). For something like a hollow 11*11*11 box (e.g. with 1-block thick walls and a 9*9*9 interior space) it'd draw 11*11+11*11+11*11 + 9*9+9*9+9*9 = 606 block surfaces.

    Worst case is something like a checkerboard - e.g. an 11*11*11 cube where 50% of blocks are removed such that no "surfaces between adjacent solid blocks" can be removed; where it'd cost (11*11*11/2)*3 = 1995 surfaces (about 5.5 times as many as a properly filled in cube).

    Of course non-solid blocks are different (they always cost the same depending on their type - e.g. 2 surfaces for plants, flowers, etc); and things like breams, projectiles, particles and stars are extra.

    Note that you can see exactly what I'm talking about if you put the camera inside a solid block while in advanced build mode - it won't draw "surfaces between adjacent solid blocks" but will draw everything else (including surfaces caused by idiotic gaps that the ship builder intentionally or unintentionally failed to fill).