Read by Council Explosions (with the new plume effect)

    Captain Tankman

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    Something like shrapnels, sparks etc. would need a proper particel effect system that we don't have at the current state of the game
     

    Captain Tankman

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    but it's a decent start and better than blocks just vanishing into nothing ;D
     
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    We already have Flying Debris
    Which actually looks really good. If you stop to admire them and they aren't inside half you ship or you're running away before you can really see them, they are really well programmed. If we could somehow get some larger shards with fragments spanning multiple blocks would look great.
     
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    Someone probably already mentioned this but I would love it if the explosions were the same size as the weapon color itself. green missile makes green explosion etc...
     

    Calhoun

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    Which actually looks really good. If you stop to admire them and they aren't inside half you ship or you're running away before you can really see them, they are really well programmed. If we could somehow get some larger shards with fragments spanning multiple blocks would look great.
    FlyingDebris

    (You missed the joke)
     

    josemik

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    The new effect for thruster plumes, muzzle flashes and beacons is perfect for explosions.


    (*no acutal ingame footage)
    Once a block get's destroyed it emits a small glow, additionaly to the already present debris parts.
    Due to the nature of this effect the glows add up to big explosions like when a missile takes out a big chunk of armor.

    The mechanics for this are already there and it would add another portion of good spice to the visual gameplay


    Ingame test using beacons:


    YES PLEASE
     
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    Should def match the color of the projectile and radius should match the damage radius of the weapon!
     

    Captain Tankman

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    Should def match the color of the projectile and radius should match the damage radius of the weapon!
    Since every destroyed block emits the glow it would naturally be the size of the projectile's damage radius
    But I'm not sure if it's actually possible with the projectile colours, since the effect comes from the ship, not the projectile
     
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    Since every destroyed block emits the glow it would naturally be the size of the projectile's damage radius
    But I'm not sure if it's actually possible with the projectile colours, since the effect comes from the ship, not the projectile
    Why would the effect come from the ship and not the projectile. Especially misses, the projectile is exploding against armor. Maybe explosions from the ship would occur at certain damage percentages, but, to me, projectile color makes more sense
     

    kiddan

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    The explosions would have to be large averages of the many surrounding impacts. So I'm assuming the ship would be used as a basis for calculating where to create the effect. The explosion colour could be derived from an average of recent fired weapon colours from ships that hit the exploding ship. In theory, anyways.
     

    Captain Tankman

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    Why would the effect come from the ship and not the projectile. Especially misses, the projectile is exploding against armor. Maybe explosions from the ship would occur at certain damage percentages, but, to me, projectile color makes more sense
    The destroyed blocks emit the glow, not the projectile
     
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    The destroyed blocks emit the glow, not the projectile
    I like the simplicity of this idea.

    Every destroyed block shoud emit that glow, which then forms unique impacts. For that reason the colour of the impact should also be set by the colour of the shot. The size of the glow could possibly be connected to the damage done to the individual block, so armour produces bright flashes when it absorbs a lot of damage. there could also be a minimal impact blast.
     
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    -le sigh- The reason the ship should be what sets the glow color is very simple.
    The ship is (in theory) made of metal, which is now glowing/on fire.

    Not all metals burn the same color.

    Should the projectile contribute it's own color for a few seconds? (maybe 10 or so) sure! but after that time, it's up to the ship.
    Again, not all metals burn the same color.
     
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    -le sigh- The reason the ship should be what sets the glow color is very simple.
    The ship is (in theory) made of metal, which is now glowing/on fire.

    Not all metals burn the same color.

    Should the projectile contribute it's own color for a few seconds? (maybe 10 or so) sure! but after that time, it's up to the ship.
    Again, not all metals burn the same color.

    Before you post condensending sighs, maybe you should make sure your science makes any sense at all.

    1. Metals don't typically "burn" especially not any metal used as armor plating...on a space ship. Metals do spark different colors when grinded, which is a simple way to tell what type of metal you may have.

    2. If the metal plate is heating up, it would be from the heat of the explosion in the projectile. The metal armor breaking off from impact is shrapnel breaking loose from the impact and/or blast of the projectile, depending on the type of projectile used.
     
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    Panik Attak said:
    1. Metals don't typically "burn" especially not any metal used as armor plating...on a space ship.
    Fire class - Wikipedia
    According to that, (and, more importantly, it's quoted source) there are indeed several metals that do burn.
    Let's see, Lithium, Potassium, Magnesium, Titanium, and Zirconium.

    Potassium I didn't remember was a metal. (this is what I get for not having given much of a shit in the very lacklustre middle-school chemistry class)
    But, turns out it is one. And it combusts.

    Magnesium I knew about, that got a bad rap for several people's cars combusting due to having magnesium wheels.
    Typically used in emergency flares (where the fact that it burns is the entire point)

    Titanium? Hell, we stoopid humans use that crap everywhere we need something "stronger" (and/or simply less susceptible to corrosion) than steel. (and can get it cheaply enough in the quantities needed) We even use it in paint! (Titanium White is called that for a reason)
    I didn't know it could catch fire untill today.
    Armor plating, unlikely. Structural metal? (aka, that which the armor [and everything else] is attached to) You betcha! (most likely alloyed)

    Lithium. Hmm, that'd probably be why I keep seeing reports of all those Lithium/Ion batteries exploding/burning wouldn't it.
    Given that we're using it for batteries, I can certainly see other species doing the same thing.

    Zirconium? Didn't know what it was. (other than yet another listing on the periodic table) Turns out it is a fairly common industrial metal, used for all the various things it can be made into.
    And, is allso alloyed for use in Nuclear reactors. (the cooling rods) and in aerospace for anything where heat-resistance is paramount. (turbine blades in jet engines, combustors in same)
    Allso used in it's oxide form to make Cubic Zirconia. aka "artificial diamond". I'd think that something as optically clear as this is would be great for what few widows spaceships would have, and be frikkin' amazing as a lens for cameras, telescopes, and lasers.


    So, for all that these metals have some specific circumstances in which they burn, they still do so.
    Point 1 defeated.



    Panik Attak said:
    2. If the metal plate is heating up, it would be from the heat of the explosion in the projectile.
    Fun fact, the chemistry of an item tends not to give two shits about where the source of the energy heating it comes from.
    Ususally, said chemistry only cares about "how much energy" and "how quickly/how often".

    This means that the source of the heat won't prevent a metal (or, more likely, an alloy) whose chemical structure would result in a white flame when burning, form burning said white color.

    The sheer intensity of energy delivered may shift this reaction into a higher stage (typically an explosive one, rather than a mere flame), but it willmost likely be the color dictated by the hull material's chemistry.

    Point 2 debating.



    Panik Attak said:
    The metal armor breaking off from impact is shrapnel breaking loose from the impact and/or blast of the projectile, depending on the type of projectile used.
    Not sure why you're bringing this up, as it doesn't actually relate to the argument/discussion about color.

    Please, elaborate.
     

    Ckeeze

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    I made recently a similar post. This thread is really old and sadly inactive, can i repost your ideas?