Expendable Overdrive, Give us something to fight over.

    Joined
    Sep 30, 2013
    Messages
    23
    Reaction score
    6
    So time and time again I join stagnate servers were all the factions do nothing but build and prepare for some far off and seemingly inevitable war. A war that comes in the form of trolls and edge picking passerbys.
    Never have i seen a fleet drop out of warp on top of a home planet deep in enemy territory to meet the defending fleet head on. It just doesn't happen, but thats what you all are picturing happening when you build all your fortifications and flagships yea? But even on the most active servers all the factions turtle, not wanting to risk the hard earned fleet in aggressive combat.
    Well what do we have to fight over? Glory and bragging rights, and some space chunks. Hardy worthwhile motivators to risk aggressive tactics.

    So my proposal is, add some kind of expendable resource that is found in abundance only on some far and few in between systems. A resource that can be used on any ship without extensive refitting or be sold for extravagant prices on the market.
    Overdrive fuel (I make ideas, not names, so idc what its called)
    This fuel can make a systems group act like it is much larger without expending more energy, lets say for example 1.5*Block count for each injector attached. And will be used by activating Injectors connected to storage with logic.
    The injectors will be placed directly on the system group and will supply fuel to any adjacent group that uses power while it is active.
    The fuel will be expended based on how much energy is used to power the system group times the number of injectors at a rate of something like 1 unit of fuel per 100 units of energy used.
    Its going to be expensive as hell to use fuel but i think it will scale well with ships.

    Think about it,
    A stealth ship when detected could dump fuel into thrusters for a quick escape.
    A small bomber could could be outfitted with just enough Overdrive fuel to deliver a crushing tactical blow to an already weakened battleship.
    A frigate could take cover behind another ship or asteroid and dump fuel into shield regeneration.
    A dreadnought flagship dumps thousands of units of fuel into a doomsday cannon and vaporizes half a planet.

    On the flip side, i think scanners should pick up the functionality of being able to detect this Overdrive fuel on other ships. This should allow players to be aware of any ships with overdrive fuel and plan accordingly.

    We need something to fight over, something that isnt just money. Something that factions would fight over and i think this may be a step in that direction. It has been mentioned that relics and other meta items should be what we should fight over, i like the idea but i just dont see how anything like that would be useful beyond adding to factorys.

    Edit; Perhaps we could slow the mining rate of these resources, or have it generated somehow. It would be way to op to be able to just gather it up quickly.
    All of the things that i mentioned about its functionality would be useless and far too op if it didn't take a great deal of time for a faction to accumulate it.
     
    Last edited:
    Joined
    Jul 9, 2016
    Messages
    85
    Reaction score
    27
    well, the game is not yet developed enough to have these things. We still need to sort out other stuffs right now.

    However, an expendable resource to fight over is something that we need. I am sure schema is thinking about something.
     

    nightrune

    Wizard/Developer/Project Manager
    Joined
    May 11, 2015
    Messages
    1,324
    Reaction score
    577
    • Schine
    • Top Forum Contributor
    • Thinking Positive
    The question I would ask then,

    Why do you need that consumable in the first place?
     

    Valiant70

    That crazy cyborg
    Joined
    Oct 27, 2013
    Messages
    2,189
    Reaction score
    1,167
    • Thinking Positive
    • Purchased!
    • Legacy Citizen 4
    So time and time again I join stagnate servers were all the factions do nothing but build and prepare for some far off and seemingly inevitable war. A war that comes in the form of trolls and edge picking passerbys.
    Never have i seen a fleet drop out of warp on top of a home planet deep in enemy territory to meet the defending fleet head on. It just doesn't happen, but thats what you all are picturing happening when you build all your fortifications and flagships yea? But even on the most active servers all the factions turtle, not wanting to risk the hard earned fleet in aggressive combat.
    Well what do we have to fight over? Glory and bragging rights, and some space chunks. Hardy worthwhile motivators to risk aggressive tactics.

    So my proposal is, add some kind of expendable resource that is found in abundance only on some far and few in between systems. A resource that can be used on any ship without extensive refitting or be sold for extravagant prices on the market.
    Overdrive fuel (I make ideas, not names, so idc what its called)
    This fuel can make a systems group act like it is much larger without expending more energy, lets say for example 1.5*Block count for each injector attached. And will be used by activating Injectors connected to storage with logic.
    The injectors will be placed directly on the system group and will supply fuel to any adjacent group that uses power while it is active.
    The fuel will be expended based on how much energy is used to power the system group times the number of injectors at a rate of something like 1 unit of fuel per 100 units of energy used.
    Its going to be expensive as hell to use fuel but i think it will scale well with ships.

    Think about it,
    A stealth ship when detected could dump fuel into thrusters for a quick escape.
    A small bomber could could be outfitted with just enough Overdrive fuel to deliver a crushing tactical blow to an already weakened battleship.
    A frigate could take cover behind another ship or asteroid and dump fuel into shield regeneration.
    A dreadnought flagship dumps thousands of units of fuel into a doomsday cannon and vaporizes half a planet.

    On the flip side, i think scanners should pick up the functionality of being able to detect this Overdrive fuel on other ships. This should allow players to be aware of any ships with overdrive fuel and plan accordingly.

    We need something to fight over, something that isnt just money. Something that factions would fight over and i think this may be a step in that direction. It has been mentioned that relics and other meta items should be what we should fight over, i like the idea but i just dont see how anything like that would be useful beyond adding to factorys.

    Edit; Perhaps we could slow the mining rate of these resources, or have it generated somehow. It would be way to op to be able to just gather it up quickly.
    All of the things that i mentioned about its functionality would be useless and far too op if it didn't take a great deal of time for a faction to accumulate it.
    Have a read! A Manifesto on Fuel, Balancing, and Various Play Styles
    (Maybe even necrobump since the thing's still relevant as heck.)
     
    Joined
    Sep 30, 2013
    Messages
    23
    Reaction score
    6
    Nice, i read it, it seems we are both trying to accomplish the same thing
     
    Joined
    Oct 27, 2013
    Messages
    17
    Reaction score
    4
    • Legacy Citizen 2
    • Legacy Citizen
    This is a great idea, it would really mobilise the people on the server I think.
     

    Valiant70

    That crazy cyborg
    Joined
    Oct 27, 2013
    Messages
    2,189
    Reaction score
    1,167
    • Thinking Positive
    • Purchased!
    • Legacy Citizen 4
    Perhaps we could slow the mining rate of these resources, or have it generated somehow. It would be way to op to be able to just gather it up quickly.
    All of the things that i mentioned about its functionality would be useless and far too op if it didn't take a great deal of time for a faction to accumulate it.
    The stuff would have to be relatively rare, and not just a mixable resource like everything else because that's just boring! Perhaps it could be slowly extracted from special "nodes" that have a limited output.
     
    • Like
    Reactions: Asvarduil
    Joined
    Sep 30, 2013
    Messages
    23
    Reaction score
    6
    yea thats what i was thinking, perhaps some ancient temple on rare planets that generate the fuel at a relatively balanced rate.

    The structure would also prevent a faction from making the planet a home base, making it important to station a orbital fleet to defend it.
    I think this would make a great staging ground for epic fleet battles and daring scouting missions.
     
    Joined
    Feb 11, 2017
    Messages
    73
    Reaction score
    11
    With what I'm reading, this idea would be something like Pulsar: Lost Colony's fuel system but you actually have to work for it, and it works with power.

    I personally would rather have the ability to research and provide custom technologies to buyers, faction members, or just yourself. While it could functionally act the same (or better and worse) as this suggestion, it would require time and technique instead of randomly finding a pool of fuel that automatically boosts a system by a set amount for a bit of time.
     
    Joined
    Jul 18, 2016
    Messages
    53
    Reaction score
    15
    I like the idea of something worth fighting over, and a "booster" sounds like a good idea. this fuel could be only found on certain planets, making more reason to fight over planets. eventually this fuel could be found in other sources and extracted by stations from nebula gasses. I see a new type of refinery stations being important soon.
     
    Joined
    Sep 30, 2013
    Messages
    23
    Reaction score
    6
    With what I'm reading, this idea would be something like Pulsar: Lost Colony's fuel system but you actually have to work for it, and it works with power.

    I personally would rather have the ability to research and provide custom technologies to buyers, faction members, or just yourself. While it could functionally act the same (or better and worse) as this suggestion, it would require time and technique instead of randomly finding a pool of fuel that automatically boosts a system by a set amount for a bit of time.
    That is a good idea, thank you for that.
    Perhaps the fuel could as a factory enhancer as well, not as a material but maybe to customize the process.
    Like for say the Bobbie AI could have additional modes and to access these modes the Bobbie AI would have to manufactured in a process that requires an amount of the fuel.

    This is dangerous however. One faction in control of one or more fuel source would, if not balanced correctly, become an unstoppable empire that would inevitably take over any other source of fuel, then the server would grind to a halt.
    But if it is done correctly then a chance for a rebel faction to rise to power would be tangible.
     
    Last edited: