Blueprint is missing lots of blocks after chunk32 conversion

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    Hi everyone.

    I'm trying to convert a floating island build i started some time ago to the newest starmade version but it ends up like this:

    starmade-screenshot-0000.png sm build: 20151122_012619

    starmade-screenshot-0027.png sm build: 20170204_230233

    I tried to copy the blueprint over and let it convert and to copy a map with the island spawned in it and let the whole map convert.
    Same result.

    Can anyone help me to fix this?

    Thx in advance!
     

    nightrune

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    You may want to try saving a back up copy of the blueprint and opening it first in v0.199.132, that was the change to chunk 32. Which is where you would see errors like that.
     

    nightrune

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    Shanyu get another launcher of Starmade and at the dowload options check this version 0.199.169 and download it.

    Then copy there a copy of the original Bp, that one is corrupted now, start the client 0.199.169 and go offline server, then the bp gets converted to the new chunk64 system, after that return to desktop get inside the client 0.199.169 bps folder and move to the real Starmade instalation you are using.

    Atleast that work for me to import stuff from an old version of SMedit that used chunk32 system for bps.
    As a note for others that might read this later. Purely for information. Starmade was originally chunk16 meaning 16x16x16 chunks, and the new current systems is chunk32
     
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    That was the last missing piece in the puzzle of the pipeline from Mincraft 1.5.2 to StarMade 0.199.435!

    Here is a screen of the completely imported and converted build:

    starmade-screenshot-0028.png
    Thx again!
     
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