Read by Council Ship Self Destruct Sequence

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    I would like to resurrect an old suggestion, I'm thinking that a self destruct sequence for ships would be a good idea much like halos "Cole protocol". Either a standalone block that can be activated from the panel or a code system using logic to activate the sequence before flight even begins as a safeguard and 2 stage button press much like when you used to try and exit a moving craft a warning would appear this would prevent accidental destruction.

    To sum up my theory below

    If during an engagement the captain feels that his ship is at risk of capture he can initiate the "Valhalla" protocol to avoid a hostile takeover

    In saying that it could also be an idea to have a set timer and give the enemy a chance to board the ship and initiate a shut down of the sequence I think this would add a bit of realism that sure you can try and take the ship but at the risk you could also die.

    Optimus
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    ToasterBorst

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    This can already be achieved w/ warheads and logic.
     
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    Thank you Lecic your saltiness has been noted as always, I was looking more from an immersion point rather than the age old Bung some warheads on er and she'll be beaut way.

    And a little side note when I want advice about my signAtures from you I will ask
     
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    Lecic

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    I was looking more from an immersion point
    It's more immersive to be able to detonate your entire ship with a single block rather than needing to wire it with explosives?

    Thank you Lecic your saltiness has been noted as always,
    Do I know you? Did I piss you off in some way forever ago? Take it to PMs if you've got a problem, bro.
     

    Master_Artificer

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    Thank you Lecic your saltiness has been noted as always, I was looking more from an immersion point rather than the age old Bung some warheads on er and she'll be beaut way.

    And a little side note when I want advice about my signAtures from you I will ask
    "noted as always"
    "6 posts on forums"

    Oh jesus here we go again
     
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    Lone_Puppy

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    I've tried the warhead idea with limited success. One issue I found was a good penetrating hit can detonate the warheads.
    However, is so mesmerizing to watch. :)

    Anyway, I've wrestled with the warhead thing for self destruct quite a bit. Trying to get Star Trek style destruct sequence. What I wish would happen is, I could detonate the blocks the same way I can a warhead.

    And I guess this is where your single block idea could come in handy. It could be the trigger to make everything or perhaps a percentage of everything detonate. The percentage could perhaps be controlled with a module to allow for balance somewhere.

    I hope my two cents makes sense.
    [DOUBLEPOST=1457318043,1457317943][/DOUBLEPOST]Oh oh... perhaps the destruct modules have an area of say 3 block radius and the blocks within this area detonate. :)
     
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    I put warhead detonator around the major systems of my ships just in case(it's also insane fun just to blow up an old ship)
     
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    Well I suppose everyone is entitled to an opinion whether others agree with them or not and this is what the suggestions forum is for, making suggestions. And let us try and keep this on topic any ways, got an issue with someone or something like their signature, PM them as someone suggested. Too many regulars on this site who cannot help but try and derail topics they do not agree with EVERY time they post by intentionally adding things completely unrelated to the subject matter that helps no one especially the game and it just ends up with pointless arguing.
    Practice, I'd like to introduce you to my friend Preach. ;)

    Anyways back on topic and on topic we should stay, I agree warheads are no good as they go off too easily to be a viable 'self destruct option' unless they could be armed to only fire when manually activated and only when that is done. But I do not know how a self destruct system would work in this game any way as I could see many players using this is a 'bad sport' tool like they do with hitting 'respawn' when things are not going their way.
    Otherwise the countdown would have to be massively high to give people time to disarm it considering a single Advanced Armour block takes 2 minutes alone to cut through for a single player (lasttime I checked), all someone would have to do is make the computer live inside a 10 block thick advanced armour room and you'd have no hope of disarming it.

    Sadly it's just too easily exploitable imho unless someone can explain in detail a way to make it work.
     

    Lone_Puppy

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    Self Destruct Computer & Module.

    Self Destruct Computer
    • Have a countdown timer on the computer face with an animation for armed/active/inactive/whatever.
    • Perhaps a text component that looks like the display module.
    • Or use variables on an actual display module
    • Logic controllable

    Self Destruct Module or use existing warhead
    • Place anywhere on the ship.
    • Has a destructive effect on the immediate surrounding blocks within a certain radius.
    • Limited destructive yield. Could be based on power availability. Which could be ineffective or disabled with elimination of power blocks.

    Functionality could be otherwise, but this is how I would like to use it.
     
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    Thing is Id like to make ships go boom, e.g to scrap them but not have to compromise structural integrity by stuffing it full of explosives.
    When the countdown is active, say all nearby players gett a warning on screen.
    Jammers could be used to slow the self destruct sequence, which is determined based o the ships size/mass.

    OR, heres an alternative idea.

    You have the modual and the blocks.
    The blocks can be placed anywhere and are linked to the self destruct modual.
    When held down on the hotbar (or what ever) the modual will start charging, with the power consuption and charge time relative to the number of moduals vs the mass of the ship. This will pause if the ship runs out of power and when it reaches max charge it can no-longer be de-activated and will generate a large explosion effect and damage pulse relative to the size of the ship (not damaging the ship though).
    Depending on a couple of factors it will then remove a % of blocks from the ship in random locations or such : )

    Needs more work but i think it could be viable ^_^
    Think of it like a jump drive which blows you up.
     
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    ToasterBorst

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    Self Destruct Computer & Module.

    Self Destruct Computer
    • Have a countdown timer on the computer face with an animation for armed/active/inactive/whatever.
    • Perhaps a text component that looks like the display module.
    • Or use variables on an actual display module
    • Logic controllable

    Self Destruct Module or use existing warhead
    • Place anywhere on the ship.
    • Has a destructive effect on the immediate surrounding blocks within a certain radius.
    • Limited destructive yield. Could be based on power availability. Which could be ineffective or disabled with elimination of power blocks.

    Functionality could be otherwise, but this is how I would like to use it.
    As I watched the thread progress I started thinking about something along these lines. A ship system one could link internal warheads to, which would perhaps thereby raise their mass cost or something (to balance) and begin sucking down all the ships power when a countdown is activated in order to facilitate a larger explosion from them which would actually effectively decimate the ship. Perhaps disabled by existing game mechanics like power drain?
     
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    (there was a quote here, but umm some new multi quote thing that i cant figure out how to work?)
    It's more immersive to be able to detonate your entire ship with a single block rather than needing to wire it with explosives?
    ok there we go i think?

    Well, if you think about it, stringing wires to explosive warheads (that may or may not even still be on said ship when time to self destruct comes) is probably the most asinine way to blow up a starship (no personal offense meant)

    The ships are already sitting around carrying a big fat blob of forced atomic redistribution (reactors)
    They are carrying generally as many of these as they can possibly carry, and its highly doubtful anyone would be loading them into a torpedo tube to shoot at anyone, so its pretty much guaranteed they will be on board when its time to pull the plug.

    When you want to remove something from existence, what is better than a little bit of runaway nuclear reaction in what is probably the largest system on a given ship?

    We of course do not want that to happen accidentally because there was some collision lag while docking, or because a single lucky otherwise undamaging hit happened hit one piece of the complicated logic block, or a new crew mate mistook the buttons for the hangar door control etc resulting in the strangest cloud of POOF to appear on docking port one of the closest TG station.

    So yea, introducing the dedication self destruct object, automatically paired to every reactor block in the entity it is attached to.
    Could be a faction type item so you can set what ranks can and cant decide to turn this lovely 1.7km long titan into a galactic pinata.
    Give it some kind of interface for initiating so an "Oopsie" mouse click doesnt detonate the ship instead of adjusting the permissions.
    And of course it needs some kind of minimal time period to work, because reactors dont just go insta-critcal mass.
    Plus i assume we do want some opportunity to escape pod it out, rather than sitting around humming the suicide is painless theme from mash?

    Seems like a useful idea to me
     
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    To allow people to be able to disarm the self destruct, the self destruct should not be able to be activated by build mode and possibly all doors on the ship could open.
     
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    i think its a good idea, you could make it say e.g. overheat reactors or something to cause the whole ship to explode like it were in the middle of a sun.

    Lecic the bad thing about that is that if ur in combat and someone hits these warhead, byebye ship.
     
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    Lecic

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    (there was a quote here, but umm some new multi quote thing that i cant figure out how to work?)


    ok there we go i think?

    Well, if you think about it, stringing wires to explosive warheads (that may or may not even still be on said ship when time to self destruct comes) is probably the most asinine way to blow up a starship (no personal offense meant)

    The ships are already sitting around carrying a big fat blob of forced atomic redistribution (reactors)
    They are carrying generally as many of these as they can possibly carry, and its highly doubtful anyone would be loading them into a torpedo tube to shoot at anyone, so its pretty much guaranteed they will be on board when its time to pull the plug.

    When you want to remove something from existence, what is better than a little bit of runaway nuclear reaction in what is probably the largest system on a given ship?

    We of course do not want that to happen accidentally because there was some collision lag while docking, or because a single lucky otherwise undamaging hit happened hit one piece of the complicated logic block, or a new crew mate mistook the buttons for the hangar door control etc resulting in the strangest cloud of POOF to appear on docking port one of the closest TG station.

    So yea, introducing the dedication self destruct object, automatically paired to every reactor block in the entity it is attached to.
    Could be a faction type item so you can set what ranks can and cant decide to turn this lovely 1.7km long titan into a galactic pinata.
    Give it some kind of interface for initiating so an "Oopsie" mouse click doesnt detonate the ship instead of adjusting the permissions.
    And of course it needs some kind of minimal time period to work, because reactors dont just go insta-critcal mass.
    Plus i assume we do want some opportunity to escape pod it out, rather than sitting around humming the suicide is painless theme from mash?

    Seems like a useful idea to me
    Why should people be able to just poof their ship like that, though? You'd most likely activate this when losing a battle you can't run from, so its sole purpose is denying those that have bested you in combat from salvaging your wreck. That sounds like a load of bullshit to me.
     

    kupu

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    You'd most likely activate this when losing a battle you can't run from, so its sole purpose is denying those that have bested you in combat from salvaging your wreck.
    Agree with this ^

    A lot of threads in the suggestions sub-forum are tackling the issue of incentive to participate in PvP. The idea of self destruct systems seems completely counter-productive to that by removing any potential reward for participating in a battle.

    This idea quickly turns fights into a loose loose situation in the current game state.
     
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    Lancake

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    I'm also against this for reasons mentioned before in this thread:
    - It completely denies salvage to the winner (currently one of the few reasons to fight is salvage right?)
    - It makes boarding completely useless
    - you can rig this up yourself with warheads.

    Warheads need a buff though, so after that happens it should be possible to more or less destroy most of your ship with warheads without taking up too much space. It could also be possible to set them to not detonate when they're hit by weaponry or physically hit by an entity.
    That way your ship won't be a time bomb during a fight...I'm however not convinced about that since you're still able to deny a lot of blocks to the winner by blowing half of your ship up.

    I'm 100% sure you can't rig up a big ship with buffed warheads, still have a very good combat ship AND are able to blow up every single block on your ship.

    If it's done "properly", you would end up with a less effective ship than someone without warheads on it, you would be able to blow up most of your system blocks (but advanced armor etc would most likely survive) and still have something left to salvage...

    Still, do we even need this? A good reason to fight is salvage, every battle has a risk <-> reward balance and you're not going to risk your ship to get more blocks, if your opponent insta blows up as soon as he's about to overheat.
     

    therimmer96

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    I've had a plan for a long time for self destruct for when breakoff becomes the default. Line the core room with warheads, and blow it when you want to deny access to the ship. it stops it being blueprintable, and leaves behind salvage.

    Granted, this was dreamed up during the days of coredrilling, and probably won't be worth it anymore.
     
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