Kupu's thread

    kupu

    Colouring in guy.
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    just because i think you pass by without noticing this
    There is nothing in place that stops me showing you the concepts for dead projects.
    But i personally don't want to show them for 2 reasons.

    1; They were either rough concepts or simply not as good as i would make them now. So i want to keep them hidden ^^'
    2; They could start an irrelevant discussion based on outdated information / mechanics.

    Sorry, old and dead textures will remain old and dead. I like to keep this thread for upcoming stuff and feedback. :)
     

    Mariux

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    By the way, should I start a new thread dedicated for prioritizing what colors people would like to see in the game and pointlessly arguing what cyan looks like or is it already decided what colors will be added?
     

    kupu

    Colouring in guy.
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    By the way, should I start a new thread dedicated for prioritizing what colors people would like to see in the game and pointlessly arguing what cyan looks like or is it already decided what colors will be added?
    :D Nah, don't worry about that Mariux. I've slowly been checking suggestions and posts here for colour requests for the past year. So the next set of colours are decided already.

    Feel free to poke that decorative block request thread though.
     
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    therimmer96

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    You really should fix the mapping issues. Creates what appears to look like lighting issues because of the differences in texture.
     

    kiddan

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    You really should fix the mapping issues. Creates what appears to look like lighting issues because of the differences in texture.
    I think turning the lighting quality down works as a temporary fix, but yes, this definitely needs to be fixed soon.
     

    kupu

    Colouring in guy.
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    therimmer96 Hm, i'll have a look into it and see if it is an actual lighting issue, or the distortion of the texture. If it's the latter, it puts us in a difficult position to fix without potentially creating over 170 new unique texture tiles.
     

    kupu

    Colouring in guy.
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    Hey Mr kupu, i know you have news, and i will be waiting for you to show!
    Yep! (although i'm a little slow on the reveal here... it's currently in Dev builds ^^' )

    So we've been hard at work with the Cargo update, as most of you know. This presented a pretty interesting challenge in terms of textures for a few reasons. Because they appear dynamically in various sizes, the cargo would look boring and bland if the same single cube appears in your cargo hold in different squashed sizes. We needed to do something to spice it up a little.

    So i created 5 different cargo "blocks". Each with a partially unique texture specially scaled for it's slab variant, to avoid the "squash" effect. These are then randomly picked and build up dynamically.

    Here is a quick image to demonstrate the slab variants. (See yellow / grey crate slabs)



    I'm hoping to introduce another of our mystery block sets into the cargo update as well. Busy busy!

    Get your cargo bays ready!
     
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    Yep! (although i'm a little slow on the reveal here... it's currently in Dev builds ^^' )

    So we've been hard at work with the Cargo update, as most of you know. This presented a pretty interesting challenge in terms of textures for a few reasons. Because they appear dynamically in various sizes, the cargo would look boring and bland if the same single cube appears in your cargo hold in different squashed sizes. We needed to do something to spice it up a little.

    So i created 5 different cargo "blocks". Each with a partially unique texture specially scaled for it's slab variant, to avoid the "squash" effect. These are then randomly picked and build up dynamically.

    Here is a quick image to demonstrate the slab variants. (See yellow / grey crate slabs)



    I'm hoping to introduce another of our mystery block sets into the cargo update as well. Busy busy!

    Get your cargo bays ready!
    I took a peak at the Dev-build when I heard the beginnings of cargo was in. I am impressed, keep up the good work.
     
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    Yep! (although i'm a little slow on the reveal here... it's currently in Dev builds ^^' )

    So we've been hard at work with the Cargo update, as most of you know. This presented a pretty interesting challenge in terms of textures for a few reasons. Because they appear dynamically in various sizes, the cargo would look boring and bland if the same single cube appears in your cargo hold in different squashed sizes. We needed to do something to spice it up a little.

    So i created 5 different cargo "blocks". Each with a partially unique texture specially scaled for it's slab variant, to avoid the "squash" effect. These are then randomly picked and build up dynamically.

    Here is a quick image to demonstrate the slab variants. (See yellow / grey crate slabs)



    I'm hoping to introduce another of our mystery block sets into the cargo update as well. Busy busy!

    Get your cargo bays ready!
    I just hope we can still place them as decorative blocks after the official update :) they are random now,but dem textures are pretty!
     

    kupu

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    Have you thought about larger connected textures? Like a 2x2x2 area can turn into one big crate when full?
    Yep. Connected textures are still one of those things that sit really high on my wishlist. It's something we have plenty of applications for already, however Schema is the one to pull the trigger on it.

    We've had a fair bit of graphical improvements recently and enough material to keep developing and improving. So i doubt we will see them for a while. At least not until more major game-play mechanics are in.
     
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    Yep. Connected textures are still one of those things that sit really high on my wishlist. It's something we have plenty of applications for already, however Schema is the one to pull the trigger on it.

    We've had a fair bit of graphical improvements recently and enough material to keep developing and improving. So i doubt we will see them for a while. At least not until more major game-play mechanics are in.
    Or until another feture really require hin to do that