Starmade v0.194 - Shipyards

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    Anyone else notice after this update sometimes your ships get an extra "r10" on the end of the name?
     

    StormWing0

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    I think that is suppose to be for docked things and turrets but yes it is turning up on things that aren't docked now. o_O
     
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    So here we are 10 days after the update was released... Not to be a nag but... Are we getting a hot fix soon to make shipyards actually build ships without ejecting their turrets and having chunks go missing?
     

    DukeofRealms

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    So here we are 10 days after the update was released... Not to be a nag but... Are we getting a hot fix soon to make shipyards actually build ships without ejecting their turrets and having chunks go missing?
    It's been listed as urgent since it was first validated on the bugtracker, it's currently listed as "Resolved, needs quality check / confirm fix".

    Despite the claims, schema is not a god and can not fix issues at the snap of his fingers :)

    Statuses on bugs can be found in the bugtracker, progress is listed there. All information you need to know about this bug is here: http://phab.starma.de/T551 Bugs that are listed as urgent, generally are included in a hotfix when they have been fixed and confirmed by the testing team. At the latest in the next update.
     

    Ithirahad

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    Check the dev builds. He's working on some optimizations and smaller features (An optional mass/blockcount limit that servers can set, among other things) before releasing. I'd imagine that it won't be too long before the release, though - he's presumably not going to just start implementing fauna into dev branch without releasing these features. :P
     
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    It's been listed as urgent since it was first validated on the bugtracker, it's currently listed as "Resolved, needs quality check / confirm fix".

    Despite the claims, schema is not a god and can not fix issues at the snap of his fingers :)

    Statuses on bugs can be found in the bugtracker, progress is listed there. All information you need to know about this bug is here: http://phab.starma.de/T551 Bugs that are listed as urgent, generally are included in a hotfix when they have been fixed and confirmed by the testing team. At the latest in the next update.
    Yes, I am very appreciative of all of Schemas hard work :) I've followed this game for three years now and have played it nearly everyday.

    Was just wonder the status on the fix as it was moved to urgent 5 days prior to my post and at the time had not been fixed it the most recent DEV build. (11 days after the release of the shipyard update)

    Now before anyone jumps all over me; I am not asking "what took so long" more so asking; "how did such a seriously large bug get totally missed?"

    I, and many others, discovered it on day 1. But it took 5 days before it was acknowledged and put into que. Out of curiosity I went back into pre-shipyard-release DEV builds and the bug was present there...

    Again, I am not tying to be a jerk, or complain about development it anyway. I mean is the core of testers really that understaffed and overwhelmed that they can't make sure shipyards actually make ships?

    And I will state again I am very appreciative of all of Schema hard work, and the work of all the testers.
     

    Groovrider

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    Yes, I am very appreciative of all of Schemas hard work :) I've followed this game for three years now and have played it nearly everyday.

    Was just wonder the status on the fix as it was moved to urgent 5 days prior to my post and at the time had not been fixed it the most recent DEV build. (11 days after the release of the shipyard update)

    Now before anyone jumps all over me; I am not asking "what took so long" more so asking; "how did such a seriously large bug get totally missed?"

    I, and many others, discovered it on day 1. But it took 5 days before it was acknowledged and put into que. Out of curiosity I went back into pre-shipyard-release DEV builds and the bug was present there...

    Again, I am not tying to be a jerk, or complain about development it anyway. I mean is the core of testers really that understaffed and overwhelmed that they can't make sure shipyards actually make ships?

    And I will state again I am very appreciative of all of Schema hard work, and the work of all the testers.
    There was a recruitment drive for testers a little while ago. Sign up and lend a hand. They could use the help.
     
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    I would love to help if I had the time =\

    I don't know if I would call that single news post a month ago a "recruitment drive" might need to reach a little deeper then a single post if you really want to bring people in.
     

    StormWing0

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    I'd have posted something like that news post permanently to the launcher or something since not everyone uses the forum.
     
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    anyone else have a ship built in the shipyard disappear after you leave sector and return?i dissassmbled and blueprinted a ship I built and rebuilt using the blueprints,all was perfect when I took another ship out of sector and came back it was no longer beside the station,i guess I should have docked it before I left because all my docked ships remain.
     
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    It's been listed as urgent since it was first validated on the bugtracker, it's currently listed as "Resolved, needs quality check / confirm fix".

    Despite the claims, schema is not a god and can not fix issues at the snap of his fingers :)

    Statuses on bugs can be found in the bugtracker, progress is listed there. All information you need to know about this bug is here: http://phab.starma.de/T551 Bugs that are listed as urgent, generally are included in a hotfix when they have been fixed and confirmed by the testing team. At the latest in the next update.
    is there any news on a fix yet?
     
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    To revisit the issue that was raised about the anchor block just floating out in the shipyard, just an idea that came to mind reading the thread: Would it be possible to utilize 2 or 3 blocks outside the actual yard to identify the anchor location, one above, one on the side and/or one at the end of the yard, rather than a single unconnected block? Docking with one of them would put your ship core at the anchor location, and the blocks themselves could be rail mounted to allow for the anchor location to be moved easily between builds, so you don't have to go 150m out into a 300m wide yard to get to a turret or some small ship you've built.
     
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    Honestly, I would think that having the ship docked inside the confines of the shipyard, somewhere down the docking chain, would work. Though that might also be a huge load on the server. Getting stationary rails only...
     
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    All credit for this goes to "Bustercrabb".

    To help locate the shipyard anchor.
    Link logic blocks from each opposite corner and where the two tube lines cross is the anchor.