An open letter to the Calderon Republic refugees

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    you cannot defend with any point defense system missile beam missiles. kep would not be able nor did he see the missile that impacted him. As it comes down to faction battles, factions with defendable home bases will always have that buffer sectors around their base.
     
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    Keptick

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    I didn't realize it either when I was making it, but it seems like as long as the weapon can reach the distance to the enemy, and both the enemy and the weapon are loaded in, it will fire. The fact that it hit was a little bit lucky in my weapon choice for it, at those ranges, any normal weapon really should miss unless you get super lucky, but because of it's large array of missile/beam's and you guys' failure to not equip the ships you brought to that specific battle with point defence arrays, it was able to hit very, very hard xD. It was also lucky that it chose the smallest ship of the bunch to attack (it would have wounded the other ones, but hitting the galacticus was really, really overkill) and it has now shown it's worth to at the very least me, and at the most, my faction. The future battles in sector will be preceded by battle out of sector. This will determine which contestant has to suffer operational and tactical disadvantages and be forced throughout the battle into adopting compromising solutions.
    Thing is... I'm pretty sure that the PD turrets were still on that ship and hadn't been shot out. I think that it may have glitched for the turrets. Also, what leanson said in the previous post.

    Well, lesson learned. I'm not going to your base. Ever. Not that I'd have a reason to even go to an indestructible homebase anyways.
     
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    Now now jaas, it's not nice to spread rumors. The entirity of the Odium Pact is taking a hiatus to allow other factions to get up to speed and until an update fixing stale warfare. Should you wish to wake the dragon, we will most happily oblige.
     
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    Two is trying to imply that people will leave. Truth is the members loyal to two and that we're inclined to leave.. have already left. Two trying to make CR dead by well saying what is he is saying.
    IRONICLY he is what solely killed CR the first time.
    I know what jass is trying to do. Lol its a old play out of a nasty play book lol. I don't blame him.
    Two is spreading rumors of me and of CR. I want to invoke the rules of the forums that states that you cat spread such rumors. But that will lead people to believe that I am trying to shut him out and validate his claims.
    The internal affairs of CR of some server match and maybe playing elite and dangerous.

    As black stated we are taking a break, so the game will grow.
     
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    Jaaskinal

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    you cannot defend with any point defense system missile beam missiles. kep would not be able nor did he see the missile that impacted him. As it comes down to faction battles, factions with defendable home bases will always have that buffer sectors around their base.
    I do know that missile/beam shots are hard for AI to shoot down because they travel so fast, but it was traveling strait towards three ships, one of which was massive. The missiles most definitely were designed to be hard to be shot down. The reason I picked them was that they traveled quickly and were the only thing AI was guaranteed to hit with, but despite that there must have been a ~1km distance at which some of the missiles could have been shot down, (assuming point defense relizes that they're there, which is something I do not know) the turret that shot those missiles doesn't really spam missiles compared to some other ships, so, I don't know. I might be arguing a point that's pointless, because what's happened happened, but part of me want's to explain and test why it worked, instead of it just being something that did.

    Now now jaas, it's not nice to spread rumors. The entirity of the Odium Pact is taking a hiatus to allow other factions to get up to speed and until an update fixing stale warfare. Should you wish to wake the dragon, we will most happily oblige.
    Satire and future purposes, this isn't *really* about Calderon or Odium in general.

    I know what jass is trying to do. Lol its a old play out of a nasty play book lol.
    xD Yeah, I even said this one in public chat, but I don't want to repeat it exactly, so I'll just be slightly cryptic/indirect about it here because I have nothing better to do.

    You guys really should know what I'm doing, it's what you guys are named for.

    I don't blame him.
    Understanding Leanson is understanding, danke.
     
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    I do know that missile/beam shots are hard for AI to shoot down because they travel so fast, but it was traveling strait towards three ships, one of which was massive. The missiles most definitely were designed to be hard to be shot down. The reason I picked them was that they traveled quickly and were the only thing AI was guaranteed to hit with, but despite that there must have been a ~1km distance at which some of the missiles could have been shot down, (assuming point defense relizes that they're there, which is something I do not know) the turret that shot those missiles doesn't really spam missiles compared to some other ships, so, I don't know. I might be arguing a point that's pointless, because what's happened happened, but part of me want's to explain and test why it worked, instead of it just being something that did.



    Satire and future purposes, this isn't *really* about Calderon or Odium in general.



    xD Yeah, I even said this one in public chat, but I don't want to repeat it exactly, so I'll just be slightly cryptic/indirect about it here because I have nothing better to do.

    You guys really should know what I'm doing, it's what you guys are named for.



    Understanding Leanson is understanding, danke.
    I know what your doing lol
     

    CyberTao

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    I do know that missile/beam shots are hard for AI to shoot down because they travel so fast, but it was traveling strait towards three ships, one of which was massive. The missiles most definitely were designed to be hard to be shot down. The reason I picked them was that they traveled quickly and were the only thing AI was guaranteed to hit with, but despite that there must have been a ~1km distance at which some of the missiles could have been shot down, (assuming point defense relizes that they're there, which is something I do not know) the turret that shot those missiles doesn't really spam missiles compared to some other ships, so, I don't know. I might be arguing a point that's pointless, because what's happened happened, but part of me want's to explain and test why it worked, instead of it just being something that did.
    I know of 2 issues that affect Point Defense's ability to shoot down missiles;
    1) Excessive speed. Missile+Beam are by default twice the server's speed, so they need to be slowed down in the configs upon increasing the server speed, else AI would not be able to handle it. I assume EE would have adjusted for that though.
    2) Missiles not rendering. I remember hearing that missiles fired from over a sector (or 2 maybe?) away don't get rendered by the receiving player, making them invisible (AI doesn't react to un-rendered objects either).
    There is also the AI accuracy to take into consideration. But yeah, PD can derp a lot.
     

    Jaaskinal

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    2) Missiles not rendering. I remember hearing that missiles fired from over a sector (or 2 maybe?) away don't get rendered by the receiving player, making them invisible (AI doesn't react to un-rendered objects either).
    That would 100% be the issue that occurred. That's an interesting issue.

    Lol just reassuring the standing Jaas. Odiums are like chevys.
    Yeah, I myself am not anti-odium, even though sometimes I have to act like it to represent my members.

    I know what your doing lol
    SEs never stop SEing xD
     
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    Oh there was definitely a spy. Two of them, one just happened to be me lol. You as an intelligence officer can appreciate slight of hand.