WE NEED MOAR POWER!!!

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    Well, you might want to make a TL:DR for this. 4-5 minute video of someone talking, well yeah. Just saying

    Now, onto the idea itself: You mine crystals/ore, refine it a bit, and put it into ships. It acts like a giant fuel cell, converting crystal into energy as needed. Or at least that is what I got out of the video.

    In terms of a supplement to the energy of larger ships, yes this would be great. However, I would still like the xm3.4 reactors to stay around, as the base power system. This crystal fuel cell would be something more powerful, but would require these crystals. Hopefully changes will be made so that fielding a large ship would require the crystals, and would mean that factions would have to decide, do we want to feild our titan in battle, and use up half our crystal reserves.
     
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    I agree that there should be moar power.

    This also means nerfing power gens, and buffing power tanks.

    Also fuel, I suppose.
     

    NeonSturm

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    This also means nerfing power gens, and buffing power tanks.


    +1, Support
     

    Ithirahad

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    Agreed, regardless of whether we get other ways to generate energy or not (and we will) power tanks need buffing and power gens need nerfing.



    Anyway, personally, I\'d kind of like to see some kind of reactor-type block that is most efficient in large clusters (No weird awkward boxdim nonsense) but would explode impressively if it was hit. (If piloting is ever moved out of ship cores, which it should be, we can surround our cores with one of these, and it\'ll generate all of our energy for the price of it being easy to blow the ship to hell. Kinda like Star Trek. We could also use the blocks as artificial weakpoints in the ship (for RP) that are also useful, unlike implanting explosives in your hull.)
     
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    Yeah, I feel as though the boxdim stuff is kinda weird sometimes.

    A proposed list of power sources, starting from the least efficent. (swap 4 and 5 if you feel like it.)

    1. xm3.4 reactor. What we have now. No fuel, no risk.
    2. Gas turbine cell. Runs on whatever junk you throw into, and turns it into energy when you need.
    3. Fission cell. Runs on radioactive crystals or whatever (basically the OP\'s idea.)
    4. RTG cell. A fission cell, but blows up if you shoot it.
    5. Fusion reactor: Runs on radioactive crystals or whatever. Must be started and stopped, and burns fuel at a constant rate when active.
    6. Grav-induced fusion reactor (or something equally technobabbly): A fusion reactor that blows up if you use it.

    The cells, once they take enough damage, start overheating and then explode, producing nice spark effects the whole time. If they take enough damage, they\'ll blow up immediately.
     
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    I actually think that tanks need a nerf if they need to change, and the gens a buff.
     
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    Dudebro, if you think we need MOAR POWAH, just do this;

    http://i.imgur.com/E4fho.jpg

    ok jk, for reals though, a super power generator block could add to the game.

    Perhaps some kind of super-charger that can be added to power generator boxes to increase it\'s power, but at some kind of price?
     

    Keptick

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    It\'s usually large ships that are self sufficient with small ships needing a fuel source (hence the need for carriers). Rl aircraft carriers are equiped with nuclear reactors. Most scifi capitals are also equiped with a mostly endless or extremely long lasting energy source.
     

    Ithirahad

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    I was thinking more along the lines of a fusion reactor that doesn\'t need to be turned on or off. It would also have a vertical glowy effect, about the color of ice crystal. Each block would generate a LOT of energy, and have a relatively huge amount of armor and health, but also blow up with 4 times the radius of a Disintegrator. You could call it an SD XCS 203.6r Matter-Antimatter Reactor, or AntiMatter Reactor for short.
     
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    Well, the \"cell\" generators don\'t need to be turned on and off. They automatically convert fuel into energy when the power load of the ship surpasses the current energy levels. (So if you have 5K energy and you need 7K to fire a cannon salvo, the cells will produce 2K - if you have enough cells and fuel.)

    The reactors, when activated, boost the regen of the ship greatly, while it has fuel. The cells are basically high-capacity batteries that need fuel, while the reactors are time-dependent. It doesn\'t matter it you\'re just sitting in spacedock or fighting a enemy fleet, the same amount of fuel will last the same amount of time in a reactor. It\'s two seperate mechanics.

    Also, giving the reactors/cells their own glowy effects limits their decorative versatility. What if I want a red-glowing reactor?
     
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    Fusion reactors needing fuel is kinda pointless in space, using a Bussard Ramscoop you can just collect free-floating hydrogen.