AI is very buggy very strange

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    So the AI is very bugged



    The first bug I had was when I spawned my first crew memeber. a priate ship suddenlly swoped in and attacked me, it did not care that we were at a shop, it shot at the shop shot at me.

    I got back to the ship and built a turret, attached it to the ship and as soon as I got out of the core the Pirate ship was attacking me again. The turret AI was off but it turned and did not fire. At this point the turrets is overheating I turned its AI on and the ship it was attached to which had no AI started to act as if it was attacking. Although it had no weapons.

    So I attempted to build a new ship with turrets, and tried to attack,but the turrets would not fire. Luckly a Trade guild ship came in and took out the pirate ship. This is where everything got even stranger.

    I took a core over to the first ship the one with no AI but acting as if it was, every time I flew close to it, it would fly away from me.
     
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    Came here to report this actually, I\'ve been experimenting for the last few days with turrets, trying different ways to get them to work consistently, trying the Structure menu AI commands extensively as well, but they are just completely unreliable now. It feels like the new subsystem command panel is the cause as they were fine before hand. There are times where they\'ll completely ignore hostile ships that are shooting near or at them, often taking damage or being destroyed in the process. In my experiments I\'ve had times where one or two turrets (out of the 11 placed on my station, platforms and ship) will take notice and shoot a few barrages at incoming hostile ships, and then just stop randomly and ignore them. Other times they can successfully destroy a couple of pirate ships and then they\'ll stop firing, leaving the other attackers free to pick them off. Strangely, the turrets on my ship once started firing very effectively when a passing trade convoy began attacking a pirate base, it was like they took a cue from the trader AI and shared targets with them. I\'ve also noticed that some turrets tend to revert back to \"Ship\" mode on occasion.

    Another thing is that the times they do engage enemies, sometimes they\'ll remain static when they fire so the shots come out of the emitters at right-angles. I\'ve also had turrets somehow turn themselves upside down on their docks.

    The turrets used were both from before and after the addition of the structure menu.

    Oh and once I managed to fly right up and inside a pirate base and take it over without the turrets firing a shot.

    Hopefully these details will prove useful.
     
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    • Legacy Citizen 2
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    I got this: turrets attack consistaintly when you activate a ship using /start_ship_ai -1. Otherwise, nothing. Using .105
     
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    I too can\'t activate my ai ship. I turned it on, but nothing happend. He don\'t attacking enemy. It\'s big problem to me :(
     
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    Running the Prebuild (0.106, 20140212_230541) I\'ve been having some trouble with turrets as well. I\'ve tried testing them a little and have come to the following conclusions:

    -Turrets, by themselves, do not fire in Any mode; only in Selected Target mode. They don\'t react to enemy fire; whether against themselves or the ship they\'re docked to.

    -Turrets in Any mode do fire, but only on targets already being targeted by other turrets in Selected Target mode - effectively, this means that Any mode is equivalent to Selected Target mode; except that you can select targets for them from a ship other than the one to which the Any mode turrets are docked.

    -Turrets in Selected Target mode (and, by extension, Any mode) fire upon the selected target if selected while in piloting the ship they\'re docked to - and continue to do so (or try to) until either the target\'s core overheats or both of the following conditions are met: 1) The target is outside of the firing range and/or firing angle (the latter by a wide margin), i.e. it\'s absolutely impossible for the turret to fire upon the target; and 2) The selection has been cleared (nothing selected) or a new target has been selected for it to fire upon. This new target does not need to be within firing range. This target switch only happens after about a second or so of being incapable of firing on a target due to the firing angle but instantly if due to the firing range.

    -Turrets in either mode do not fire upon some targets. Specifically, I\'ve found they only fire upon the following, if selected: Pirates (Hostile targets), ships/turrets equipped with active Bobby AI modules regardless of faction that are not attached to a ship I was currently piloting. Therefore, stations, asteroids, planets and friendly or neutral ships or turrets with no or an inactive Bobby AI module (or active but docked to a ship you\'re flying) cannot be fired upon with turrets.

    There was one instance where, with every turret nearby set to Any mode and none to Selected Target mode, all turrets fired upon the same pirate ship - however, they only killed that one and another before not doing anything further; despite there still being another five pirates around. I haven\'t been able to replicate the situation.
     

    MossyStone48

    Cmdr Deathmark
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    i\'m still testing a few of these myself but i love the details. keep em coming.
     
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    Wicked observations Takaru, it makes me happy to know other people are also experiencing this, for a while I felt it was only me.

    It might just be coincidence, but it feels like turrets become slightly more reliable if you target them with F and then use the AI menu. I only discovered the other day that you could remote-control things now using this method. Is this new? It really saves a lot of time checking they\'re active and on the right mode, I know that much.
     
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    I had done some testing in .106 and found some more spacifics on how the bug operates. I am not having any problems with the Turrets firing on enemies. But turning them on tends to make the pirates ignore the shop, and getting into a core..



    (http://youtu.be/InW_YbOVv70)
     
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    For me, turrets seem to ignore a small fraction of the enemy in .107, but fire on most of them. When I repeatedly spawned 100 Isanths against 8 very strong turrets, the turrets would kill most of them quickly but always leave 4-10 left. Ramming them or moving to another sector sometimes wakes the turrets up, but usually it doesn\'t... they just sit there taking fire.