BOBBY AI Mode Ideas

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    Firstly, the classic turret. Next, you have 2 modes of ships. Offensive, which will chase off and shoot any enemies, returning to the ship it is following once it has killed its target. And a defensive mode, which means it will follow around its originating ship in a range of blocks you can set, and will shoot at enemies that come nearby, attempting to protect your ship at all costs. Then, missile/kamikaze, which requires thrusters, and will undock at the first sign of enemies, or if you set it to launch when you press a certain button, it will fire and follow either the currently locked target or act like a homing missile (whichever you set it to, and you can choose which factions it will or won't follow) and slam into the enemy (so if fitted with dis-integrators it can be devastating.
     
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    i like this idea. but what about a drone setting for fighters that would be like the offensive setting but the ship would dock and undock itself? this way if pirates came to attack you the AI in question would undock kill the pirates and then come back to your ship and re dock at the same docking port. just an idea but i think it would add a fun carrier aspect to the game for people who don\'t have 50 or so people to operate all of the fighters on thier ships.
     
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    Agreed. However, you don\'t want factions building hundreds of cheap kamikaze ships to attack a faction. I think that there should be a limit on AI modules that depends on the mothership\'s size to reduce the number of fighters one ship can carry . Or, maybe a limit depending on the size of the faction.
     
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    I haven\'t seen anything that let\'s you choose if the ship/turret that has the A.I module on is allied or hostile... if this isn\'t an option that may be another idea...
    About the limit to A.I ships you could have may be counted per person e.g 3 A.I ships per person or per faction 30 A.I ships per faction at any one time...
     
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    I fully support the idea of AI controlled fighters.


    I am fully against the idea of a hard cap of said fighters. I understand why people want it, but I disagree with it completely. It is worth noting that by focusing on delivering and mounting ships, the carrier is giving up an immense amount of potential firepower. You could devote 7x7x7 block for a sub-par fighter, or you could simply have a 7x7x7 block of AMC cannons, shields, or SS-BB missiles which would be far more deadly.

    Additionally, if we have a hard cap on AI fighters, why not have a hard cap on AI turrets? Keeping in mind that Turrets are core drills with good accuracy and crazy amount of damage, I\'d rather fight a ship with twenty ai fighters who would have a pile-up on their way out of the bay rather than twenty ai turrets that shred even the largest ships to bits.

    I could see a soft cap being introduced, fighters using a constant amount of energy while they are deployed would limit smaller ships from carrying said swarms, and even larger ships would only be able to launch a portion of their fighters at a time.
     
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    um just use a ship core a few shields power blocks thrusters and disintigrators and.... a pulsator computer without any pulsators it sets the distance to 0 and since its surrounded with the disintigrators it it will ram the enemy and go boom although be careful when docking them to a ship or station
     
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    That setting was my idea, and the limit could possibly be your idea or that they are ridiculously expensive to make.
     
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    Hard caps are a set value of something, the number of which you cannot go above. Hard cap of 30? You can have 30 ships and no more. See?
     
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    Perhaps for every 5, 10, 15, 20 (whatever number the developers see fit) you need an extremely expensive remote control block. So say it\'s 5. 5 AI whatevers can function under 1 remote control block, but you\'ll need another 1 for 5 more. Like a weapon computer for AI\'s with a limited amount of AI\'s the server owner can set for a server, or the Devs/Commands for single player
     
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    Or maybe just for every AI the remote controls, the more energy it consumes, making it really energy expensive, so AIs will return to their docking area when they run low on energy. Also, the fact that It\'s a REMOTE control, it should have limited range, meaning offensive ships can\'t chase enemies into the oblivion or to their bases, AND radar jammers can temporarily confuse AI ships.
     
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    yeah that sounds good. you could have a normal turret or drone whith an AI block or you could get a specialized one that would cover all of these other types with an advanced AI block.

    Admiral Creeper__God -DFN
     
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    Maybe if you need a control block, the power from the station could power ships until a certain mass...?
     

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    I would appreciate some sort of advanced AI mode, where (for drones) i could set a secter for them to protect and a maximum stray distance where they would turn back at, and for turrets have a way for me to set which axis,s they would rotate on, mainly so that i could make some better, more robust turret designs that would make use of chain docking by having a main platform that rotates left and right and guns that only move up and down.