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    Durendal5150's Recent Activity

    1. Durendal5150 replied to the thread Looting and Salvage Revamp Proposition, Navigational hazards, Piracy 2.0.

      The existing debris is also, if I recall correctly, an entirely cosmetic, client-side construction. Moving the work of tracking all of...

      Jan 17, 2017 at 2:43 AM
    2. Durendal5150 posted a new thread.

      Advanced Paste

      Pasting things can be an enormous hassle because of how they're saved. Everyone knows this. Sometimes you want it like it is, but...

      Forum: Suggestions

      Jan 16, 2017 at 10:18 PM
    3. Durendal5150 rated Edymnion's post Agree in the thread Only One Base Hull/Armor/Etc Block.

      Okay, this may be controversial, but with how we now have slabs that work off the base cube block, what if we expanded to all...

      Jan 16, 2017 at 10:14 PM
    4. Durendal5150 posted a new thread.

      Imprint Blocks; a one stop solution to field repairs,turret placement, refits.

      Some things that, as they are, either don't work or are somewhat difficult. 1:Repairing ships in the field 2:Placing lots of turrets on...

      Forum: Suggestions

      Jan 13, 2017 at 4:25 PM
    5. Durendal5150 replied to the thread Looting and Salvage Revamp Proposition, Navigational hazards, Piracy 2.0.

      I admit I only ever play on servers with >~10km sector sizes, so this may be part of why I feel the mechanics as are are grindy. In my...

      Jan 11, 2017
    6. Durendal5150 replied to the thread Looting and Salvage Revamp Proposition, Navigational hazards, Piracy 2.0.

      Thank you. That is, indeed, one of the situations this is intended to alleviate. It could really be an aspect of play with its own...

      Jan 11, 2017
    7. Durendal5150 replied to the thread Looting and Salvage Revamp Proposition, Navigational hazards, Piracy 2.0.

      Ah, the idea is that the debris clouds only appear after a ship has fully overheated and exploded. They're not a replacement for that,...

      Jan 11, 2017