DeepspaceMechanic's Recent Activity

    1. DeepspaceMechanic New SpawnOnRail feature made docking turrets outright fun. Made me delete my CC turrets, designed to minimize pain of old-style installation »

      Jan 22, 2019 at 6:27 PM
    2. DeepspaceMechanic liked IcedCoffee24's resource Hyperion Helios Moonbase (WIP).

      Didn't see anything for the moonbase uploaded as a blueprint so I got bored and decided to try...

      Jan 22, 2019 at 6:18 AM
    3. DeepspaceMechanic liked MeRobo's resource Engine Template Set 01.

      Three engine sets, small reactor to see how the engines look with plumes. Activator to show/hide...

      Jan 22, 2019 at 5:56 AM
    4. DeepspaceMechanic liked MeRobo's post in the thread Robo's Stuff 'n' Things.

      I made a set of engine templates lately. Here are some pics [IMG] [IMG] [IMG] You can download them here.

      Jan 22, 2019 at 5:52 AM
    5. DeepspaceMechanic liked MeRobo's post in the thread Robo's Stuff 'n' Things.

      Remember this thing? Well, I changed the superstructure again. Also it's brighter inside. [IMG] As you can see, it has turrets now. I...

      Jan 22, 2019 at 5:52 AM
    6. DeepspaceMechanic liked Sachys's post in the thread Map interface needs.

      *checks screen through cracks not sure. cant tell! :P

      Jan 21, 2019 at 5:42 PM
    7. DeepspaceMechanic liked MacThule's post in the thread Map interface needs.

      You don't already have that mod?

      Jan 21, 2019 at 5:42 PM
    8. DeepspaceMechanic liked Sachys's post in the thread Map interface needs.

      oh FFS mate - its not even possible to update without ruining custom controls as it is! O_____o can we take a middle ground and just...

      Jan 21, 2019 at 5:42 PM
    9. DeepspaceMechanic liked klawxx's post in the thread Klawxx - Shipyard | W.I.P. News & Screenshots.

      WOOOOT!!! After months it is finally released! https://starmadedock.net/content/klawxx-amarr-armageddon-navy-issue.7774/ [IMG]

      Jan 21, 2019 at 5:30 PM
    10. DeepspaceMechanic liked Gmodism's post in the thread New Planet Speculation Thread.

      Thanks for your support and glad you enjoyed it. Hope this information revealed in the video/podcast will be interesting to others as...

      Jan 20, 2019 at 4:28 PM
    11. DeepspaceMechanic liked Scypio's post in the thread Scypio's shipyard.

      Working on the interiors mostly. Boring stuff and i'm quite out of ideas to have nice interiors that don't repeat too much. Still some...

      starmade-screenshot-0237.png starmade-screenshot-0239.png starmade-screenshot-0240.png starmade-screenshot-0243.png Jan 20, 2019 at 4:26 PM
    12. DeepspaceMechanic liked JinM's post in the thread Podcast with Schema - video.

      [MEDIA] Hey lads for discussions around this video I thought I post the link here. Hope thats allright gmod? :) Anyway did they talk...

      Jan 19, 2019 at 9:29 PM
    13. DeepspaceMechanic replied to the thread New Planet Speculation Thread.

      Good job with the video, and thanks a lot from the part of the community for arranging an interview with Schema (y) Some very...

      Jan 19, 2019 at 8:55 PM
    14. DeepspaceMechanic liked NTIMESc's post in the thread PLEASE Rework Missile Capacity.

      This is the type of simple system I would like to see: Missile Capacity is determined by Cargo Space connected to the Missile Computer....

      Jan 19, 2019 at 8:49 PM
    15. DeepspaceMechanic liked Dr. Whammy's post in the thread PLEASE Rework Missile Capacity.

      1) The "Inertia bomb" already penetrates shields; it's time to get creative on how to use it. Regular missiles are for killing system...

      Jan 19, 2019 at 8:49 PM