Possible the first full on adventure map for StarMade. I proudly present to you the Mysterious Jewellery Box.
It contains adventure, puzzles and humour all for you to enjoy.
What do you need to know to play it?
Single player:
Multiplayer:
All puzzles should reset themselves after play through. So multiple play troughs are possible.
The station indicator is located at the entrance of the station. Also contains the faction and build block.
If you run into any problems let me know and I’ll try to fix them in an updated version later.
Enjoy!
If you want to watch a play through of the map see the spoiler below:
It contains adventure, puzzles and humour all for you to enjoy.
What do you need to know to play it?
Single player:
- Load in the station in a universe of your choice. Make sure it’s not overlapping multiple sectors.
- Create a random faction and make this station your faction home.
- You are all set to play. You have the option to enable death if you wish. This uses warheads to kill the player when they fall from platforms.
Multiplayer:
- Load in the station in a sector of your choice. (survival spawning not recommended). Make sure it’s not overlapping multiple sectors.
- Make this a faction home of a faction or use other means to make the station invulnerable.
- All interactive blocks should have permission modules so other people can use them.
- You are all set to play. You have the option to enable death if you wish. This uses warheads to kill the player when they fall from platforms. I would not recommend using this in a survival universe.
All puzzles should reset themselves after play through. So multiple play troughs are possible.
The station indicator is located at the entrance of the station. Also contains the faction and build block.
If you run into any problems let me know and I’ll try to fix them in an updated version later.
Enjoy!
If you want to watch a play through of the map see the spoiler below:
The framerate I can’t do much about sins I’m not experiencing it myself. Could be that the current update of the game does not like some of the logic? Best guess is the clocks I used for the moving platforms at the start.