- Game version
- V0.201.378
A long time has passed since the abandoned-medical-station from Atomic Yams made it into StarMade galaxies, (many thanks for the design!).
[SIS] Stuck In Space has invested resources to bring this station back to life!
Behold the refurbished and fully functional medical-station-Gamma!
Updated to Dev-Build (QF-Config specs), v0.202.16 + all custom blocks removed!
Weighing in at a mere 30k (QF: 22.9k) mass, this station is rather small with very limited facilities...
The reactor is still incomplete due to impending changes to systems*.
Station accommodates two (2) Public Transporters with Undeathonator Services!
Shields are very "close" to max-possible Recharge+Capacity-limits for current build-dimensions.
Plenty of displays, blinky lights and a few other stuffs!
Majority of the original station has been left intact for nostalgic purposes, minor hull modifications and upgraded solar panels!
Fancy new flooring...
The rail for raising the floor is inside the transport chamber control room:
The station center is pre-marked with the floor-entity lights:
We might post the damaged version when weapon tests are completed!
[SIS] Stuck In Space has invested resources to bring this station back to life!
Behold the refurbished and fully functional medical-station-Gamma!
Updated to Dev-Build (QF-Config specs), v0.202.16 + all custom blocks removed!
Weighing in at a mere 30k (QF: 22.9k) mass, this station is rather small with very limited facilities...
The reactor is still incomplete due to impending changes to systems*.
Station accommodates two (2) Public Transporters with Undeathonator Services!
Shields are very "close" to max-possible Recharge+Capacity-limits for current build-dimensions.
Plenty of displays, blinky lights and a few other stuffs!
Majority of the original station has been left intact for nostalgic purposes, minor hull modifications and upgraded solar panels!
Fancy new flooring...
The rail for raising the floor is inside the transport chamber control room:
The station center is pre-marked with the floor-entity lights:
We might post the damaged version when weapon tests are completed!