KORTHEX - The Deepspace Mech

    KORTHEX - The Deepspace Mech v1.6

    contains power supply module blocks, which are outdated and cant be produced anymore.
    DeepspaceMechanic
    DeepspaceMechanic
    Thank you for pointing that out. - I was aware of this, and coincidentally, I actually put the removal of those blocks on my to-do list just a few days ago.

    This is one of my projects with which I'm still pleased enough to intend to keep up-to-date, and I'm happy to see that there still are other people who appreciate it :)
    cool
    will use to defend
    "engineer is credit to team"
    DeepspaceMechanic
    DeepspaceMechanic
    Thanks for giving a second review for the latest updated version of this mech... Reviews help gather some extra attention to otherwise unpopular but interesting resources.

    But I should mention that, despite the fact that this download contains a variant with new systems too, it also has a few outdated and unobtainable blocks (Power Supply Modules). This makes the blueprint un-spawnable in survival circumstances. Ideally, you should remove those blocks in singleplayer, and save your own blueprint of it, if you intend to use the mech in survival multiplayer.
    *head explodes*
    DeepspaceMechanic
    DeepspaceMechanic
    Very generous to say that, thanks for the review! :D
    of course its Awesome!
    DeepspaceMechanic
    DeepspaceMechanic
    Thank you very much, I'm glad you like it. I tried my best :)
    Really nice work. The mech looks cool and has some great rail/logic functions. The logic debug room downstairs is something I wish more people would add since it makes fixing problems so much simpler. One thing you definitely need to add though is a circuit to prevent spamming the animation buttons as that will mess up the rails. The wireless blocks ought to have no effect if the arm is currently moving. You can do this by having the animation be triggered by an AND gate which requires the wireless block to be active as well as a flag at the end of the animation cycle. The forcefield shield can also be moved to be part of the base ship instead of the forearm. It would look identical and reduce the weight of that arm. I also love the picture you took with all the best mechs side by side. It's my new desktop background.
    DeepspaceMechanic
    DeepspaceMechanic
    Thanks for the review, I appreciate the feedback!

    Glad you like the features you mentioned, I tried my best :)

    I agree with your suggestions of possible improvements, and will keep them in mind for the time when I'll eventually revisit this project to fix some of its more straight-forward shortcomings.

    Happy to hear that you found a good use for the line-up picture I made. I wish I'd know how to link to specific posts; I just posted a progress update on my personal shipyard thread where you can find a GIF showing this same line-up in an escalating fly-by fashion. If you end up taking a look, I'd be curious of your opinion of the other kinda exciting contents of that post :D
    New power version. I will begin to say it has a major problem, the structural integrity is very low and the whole thing blew up and crashed the game when the infinite sound loops of explosions got to overwhelming. But. That is forgiveable; In all the mech is very awesome and the axe strike animation and the shield and all functions are so cool that it still deserves a top rating. Video review incoming.
    DeepspaceMechanic
    DeepspaceMechanic
    Yes, I battle-tested the "New systems" variant of this mech after uploading it, and was very surprised how the restrictions of the new mechanics made its reactor or shield recharger implode, without getting a single hit form the enemy. Kinda ridiculous, but I will pay more attention to building systems with the new mechanics in future projects.

    I originally filled the shell with classic systems, and the second variant was just a quick and sloppy refit. The main focus were the rail-and-logic functions, and I'm very glad that you liked those, I guess the design efforts really payed off in the end :)

    And I'm very grateful for you making a video review once again for one of my resources. Thanks so much, I'll be on the lookout for it :)
    Another excellent mech, good sir. Arm works well with manual turret aiming. Cockpit looks really nice. There are tons of great little details that really help fill it out--lots of creative aesthetic uses for various blocks. A+
    DeepspaceMechanic
    DeepspaceMechanic
    Thank you very much, sir! :)

    I tried my best in the two weeks consumed by the construction of this mech. Granted, I overused the symmetry planes, re-used the whole upper and lower legs with slight modifications and recoloring to get the arms, and exploited several templates (including the hands and jetpack tank from my Samurai Mech). The systems also could use much improvement.

    But I'm glad you say that you like it overall, as well as its detail work. Like I said before, your Zaku mech was the inspiration for building this one. I aimed to make a similarly complex pilot room as the one in the Zaku, and ended up working on just that part for the first two days, to get it all right.

    And the efforts have mostly payed off in the end. - Thanks again for the review!