Dagger family - Weapon Update

    Dagger family - Weapon Update Mk5A1

    - Updated weapon, power and shield systems to current release
    - Replaced stop autocannon with tractor beam on Dagger and Tanto, removed completely on Sai
    - Added minelayer on Sai and Tanto (proximity on Sai, heatseeker missile on Tanto)
    - Updated turrets and point defense turrets, added 6 larger point defense turrets on the Tanto
    - Added wireless remote activated AI to Sai missile turrets to disable them when the cloak chamber is used
    - Remote controlled "taillights" (previously lit up when the chain drive was activated)
    - Updated description and screenshots in main post
    - Rearranged weapons and thrusters to have better (positive) structural integrity on all ships
    - Switched the effect on the Dagger's turrets to Punch-Through (from the disabled Overdrive) and lowered fire rate to utilise punch-through's penetration through better damage/shot
    - Improved thrust/mass on the Tanto scout
    - Filled empty gaps with Girders to reduce number of rendered blocks and act as a minor damage sponge.
    - Re-arranged chamber, stab and thruster setup to adapt to the new chamber tree and stuctural integrity. WARNING! OLD VERSION HAS UNSTABLE STABILISERS AND THRUSTERS!
    - The Sai (D4GR-3Ds2) stealth corvette no longer capable of permanent cloaking with jammer due to stealth drive flat base RC cost; permanent jammer with power efficiency tweak provided. Can be rearranged to 30 second cloak+jam
    - Sai stealth corvette weapon setup reverted to the standard rapidfire cannon/cannon/punch and cannon/cannon/stop
    - Tanto (D4GR-3T2) recon corvette now has jump drive range 2 and power efficiency 2, with a scanner strength of 6.
    - Additional armor on power beam and beefed up armor HP
    - Removed decorative thruster blocks from elevator and galley to save structural integrity