CFP Mk-6 Viper Fury - Assault Fighter [+ A light Fighter]

    CFP Mk-6 Viper Fury - Assault Fighter [+ A light Fighter] v1.0

    I downloaded your blueprints because of the light attack fighter. I really like the design.

    It's just missing a rail docker down below.

    Anyway keep it up! :)
    Nice stealth fighter, taking advantage of new power, weapons and effect systems. Looks definitely good, but personally I feel details are slightly overdone. Very much missile-oriented weaponry, but with limited missile capacity. No shields and standard armor results in a sub-average defensive capability that is understandable for stealth fighter. I'm not quite sure why, but it seems that some missiles backfired, resulting in a big hole (3k hull damage). Nice background story!
    StarGuy1701
    StarGuy1701
    Thanks for your review, @unelsson!

    Though, it's a bit unclear on what you mean when you say "Slightly overdone" with the details, are we talking about exterior? Interior? well, pretty much the exterior but Like, in what way? How can I Improve the ship's design then? Either way, you gave me something to think about so I'll see what I can do to simplify the Design a bit. But perhaps you could broaden on that one in your next review, most probably. :)

    Now, I understand that the ship's more into Missiles. But it's a light bomber and a heavy fighter at the same time, as mentioned on the post. Also, that missile that "Backfired" was the Missile + Missile "Bomb" (with EM effect) that has no self-propulsion. Meaning, you need to be moving when using it. It's so powerful that it ignores shields which can take out much larger ships like the one shown above. (You can read more about it here: https://www.star-made.org/news/starmade-v0-201-126-weapon-update). What I liked about this is that small ships like this one could actually be useful in a fight. And thus, what it is I wanted to demonstrate here with the new weapon system.

    Though, I agree it has very limited Missile Capacity. The reason I limited the missile capacity to two is because that I need to balance the power consumption between all systems that are in the ship. I think the ship has some space here, so I'll see what I can do to improve that. Probably some chamber configurations and probably be improved on a next update or so!. :D

    Now, I'm not quite sure if you are reviewing the correct resource cause the fighters here have shields. Even if they are small in recharge and capacity (as a result of Power consumption balancing), I do think (and tested, at this point) though that they are enough for you to enable stealth just before you start receiving damage. Still, I'll do my best to look for improvements in the next update! Probably work on a Mark 7 or so :)

    Anyways, I'm glad that you liked the lore. Even though that it may seem to be un-original.

    Either-way, Thanks again for your Review! :D