Joined
    Mar 10, 2016
    Messages
    544
    Reaction score
    1,613
    • Likeable Gold
    • Community Content - Silver 2
    • Thinking Positive
    You're like the final boss of ship core access rooms... :)(y)

    Thanks! :)
    I'll accept that title, but only because I built the core room below.
    It's from an unfinished titan, started and abandoned back in 2017. Not exactly elegant, but it's my most ambitious core room to date.


    Constantinus core room.gif

    (The robot inside the core sphere says, "They think I'm doing all the processing and stuff, while in fact I'm just playing my banjo all day long") :D
     
    Last edited:
    • Like
    Reactions: Dr. Whammy

    Dr. Whammy

    Executive Constructologist of the United Star Axis
    Joined
    Jul 22, 2014
    Messages
    1,790
    Reaction score
    1,727
    • Thinking Positive
    • Likeable Gold
    • Legacy Citizen 9
    Thanks! :)
    I'll accept that title, but only because I built the core room below.
    It's from an unfinished titan, started and abandoned back in 2017. Not exactly elegant, but it's my most ambitious core room to date.



    (The robot inside the core sphere says, "They think I'm doing all the processing and stuff, while in fact I'm just playing my banjo all day long") :D
    Yeeeeesss.... THAAAAAAT room.

    THAT room is exactly why I called you that.

    Edit...
    Now you have to add that to your profile title area! :ROFLMAO:
     
    Last edited:
    • Like
    Reactions: DeepspaceMechanic
    Joined
    Mar 10, 2016
    Messages
    544
    Reaction score
    1,613
    • Likeable Gold
    • Community Content - Silver 2
    • Thinking Positive
    Yeeeeesss.... THAAAAAAT room.

    THAT room is exactly why I called you that.

    Edit...
    Now you have to add that to your profile title area! :ROFLMAO:

    I probably should upload that core room on its own... Checked and found that I still have a blueprint of that room without the ship around it (wanted it to be an interior-first project, but then I started building the shell once I had the core room).

    100% won't revisit that Constantinus ship it originates from (that was all built in an inelegant style very much not like what I find acceptable from myself nowadays). However, I might resurrect the "interior quest" idea of that project, one day...
     
    Last edited:

    colonel lacu

    Gray, Red and black.
    Joined
    Aug 1, 2015
    Messages
    50
    Reaction score
    358
    • Legacy Citizen 8
    • Community Content - Gold
    • Purchased!
    Thanks! :)
    I'll accept that title, but only because I built the core room below.
    It's from an unfinished titan, started and abandoned back in 2017. Not exactly elegant, but it's my most ambitious core room to date.

    (The robot inside the core sphere says, "They think I'm doing all the processing and stuff, while in fact I'm just playing my banjo all day long") :D
    That's such a classic style and the lighting and colouring really fit the style amazingly.
    This reminds me a lot of Vega core room from Doom 2016.
     
    • Like
    Reactions: DeepspaceMechanic
    Joined
    Mar 10, 2016
    Messages
    544
    Reaction score
    1,613
    • Likeable Gold
    • Community Content - Silver 2
    • Thinking Positive
    That's such a classic style and the lighting and colouring really fit the style amazingly.
    This reminds me a lot of Vega core room from Doom 2016.

    Thanks, glad you find it appealing :)

    Back then, I personally used to commit certain design flaws that I since learned to avoid, but the textures and graphics of that older starmade often gives a nice nostalgic feel.

    I wasn't familiar with the Vega core room you mentioned, but found this image of it... It sure looks superb, has that sci-fi horror atmosphere, and the creature-like centerpiece hanging on its own "tentacles" is such a cool design!

    1712952157701.png
     
    • Like
    Reactions: Celotown777
    Joined
    Mar 10, 2016
    Messages
    544
    Reaction score
    1,613
    • Likeable Gold
    • Community Content - Silver 2
    • Thinking Positive
    Randomly found an improvement that perfected a small invention of mine, BLUEPRINTS ATTACHED TO THIS POST.
    Used to call it "aperture door", but now I'm calling it "rodoor" (from rotor-door), because I want to keep that first name for a larger, 8-side version I'm planning.

    starmade-screenshot-0000.png



    Also found out, after all my years in starmade, that we can change the orientation of hazard stripe cubes via copy/rotate/paste. I was forced to try that after I docked the four door parts, and their stripes surprisingly formed a swastika (it's highlighted on the screenshot below, just for artistic purposes, I'm not some crazy extremist).

    starmade-screenshot-0001.png
     

    Attachments

    Last edited:

    MeRobo

    Scrub
    Joined
    Apr 1, 2015
    Messages
    421
    Reaction score
    649
    • Purchased!
    • Competition Winner - Small Fleets
    • Legacy Citizen 4
    Also found out, after all my years in starmade, that we can change the orientation of hazard stripe cubes via copy/rotate/paste
    Fun fact: you used to be able to do that with just ctrl + mouse wheel but that functionality was lost years ago
     
    Joined
    Mar 10, 2016
    Messages
    544
    Reaction score
    1,613
    • Likeable Gold
    • Community Content - Silver 2
    • Thinking Positive
    Fun fact: you used to be able to do that with just ctrl + mouse wheel but that functionality was lost years ago

    I checked if this copy/rotate/paste method can unlock the useful-but-unavailable orientations of certain other blocks:
    displays, girders, activation gates, decorative pipes, buggy wooden plank wedges, etc.

    It doesn't seem to work with any of the above, but I did manage to get warheads flip onto their sides, and to use that grill part of servers:

    starmade-screenshot-0000.png starmade-screenshot-0001.png
     
    Last edited:
    • Like
    Reactions: MeRobo
    Joined
    Mar 10, 2016
    Messages
    544
    Reaction score
    1,613
    • Likeable Gold
    • Community Content - Silver 2
    • Thinking Positive
    Finally made a prototype for a rail/logic thing I imagined some time ago: a drawing machine.

    Had to restrict it to a 50x50 drawing surface, because all the logic connections are already a bit too much for my system (there's a column of 8 linked blocks for each "pixel", plus the global reset function adds a lot of connections too). For some reason, it stopped detecting the "stylus" after a few seconds on each test run I did.

    Will definitely revisit this once I get a better computer, upscale it to at least 100x100, and make a X/Y linear variant too.


    starmade-screenshot-0000.jpg starmade-screenshot-0001.jpg
     
    Last edited:
    Joined
    Oct 23, 2013
    Messages
    95
    Reaction score
    270
    • Community Content - Silver 1
    • Legacy Citizen 10
    I checked if this copy/rotate/paste method can unlock the useful-but-unavailable orientations of certain other blocks
    IIRC, this is the method I use to place cargo space blocks decoratively. Never even considered it could have other applications.
    (I'd check myself, if I wasn't out of town)

    That drawing machine is incredible though.
     
    • Like
    Reactions: DeepspaceMechanic
    Joined
    Mar 10, 2016
    Messages
    544
    Reaction score
    1,613
    • Likeable Gold
    • Community Content - Silver 2
    • Thinking Positive
    IIRC, this is the method I use to place cargo space blocks decoratively. Never even considered it could have other applications.
    (I'd check myself, if I wasn't out of town)

    That drawing machine is incredible though.
    I went through the creative mode inventory, and checked all of the relevant blocks that either have no orientation selection at all, or have only a few options (often 6 out of the 24 possible orientations).

    The only ones that yield extra orientations via copy-rotate-paste are warheads, hazard cubes and decorative screens/ switchboards/ servers/ computers.

    Glad you like the drawing machine :) It's just an array of trigger area blocks that indirectly activate a single plex door below them. The entity that serves as stylus must not be docked to the drawing surface entity, and it just reciprocates all the way back and forth on a revolving arm. The thing could draw different radially symmetric patterns, depending on the ratio between the speeds of reciprocation and revolution. Just have to scale up the design, and test it on a better PC.

    I made a real, motorized one of these last year, out of Lego Technic parts... A version with linear X/Y axes would also be interesting (could do randomized rectilinear shapes out of one-block-thick lines, if only one axis would move at a time).
     
    Last edited:

    Dr. Whammy

    Executive Constructologist of the United Star Axis
    Joined
    Jul 22, 2014
    Messages
    1,790
    Reaction score
    1,727
    • Thinking Positive
    • Likeable Gold
    • Legacy Citizen 9
    Finally made a prototype for a rail/logic thing I imagined some time ago: a drawing machine.

    Had to restrict it to a 50x50 drawing surface, because all the logic connections are already a bit too much for my system (there's a column of 8 linked blocks for each "pixel", plus the global reset function adds a lot of connections too). For some reason, it stopped detecting the "stylus" after a few seconds on each test run I did.

    Will definitely revisit this once I get a better computer, upscale it to at least 100x100, and make a X/Y linear variant too.


    View attachment 63008 View attachment 63009
    Damn dude. That's not even fair...

    All I do is make torpedoes and you're over here making an in-game Auto-CAD machine.:ROFLMAO:

    Nicely done!
     
    • Like
    Reactions: DeepspaceMechanic
    Joined
    Mar 10, 2016
    Messages
    544
    Reaction score
    1,613
    • Likeable Gold
    • Community Content - Silver 2
    • Thinking Positive
    Damn dude. That's not even fair...

    All I do is make torpedoes and you're over here making an in-game Auto-CAD machine.:ROFLMAO:

    Nicely done!
    Thanks :)
    The idea for that drawing machine came from simplifying a similar design I came up with earlier, but chose not to bother building: a 3D replicator.

    Imagine a brick of many area-trigger blocks, and a different brick made up of closed plexed doors (same size and shape, both bricks built on same entity). The area-triggers would each control a single corresponding block in the plex door brick. Some logic would prevent the area-triggers from activating the doors unless the system's in scan mode.

    You'd fly a ship entity into the volume of the area-trigger brick while not in scan mode. Then activate scan mode, and move the ship by one meter. The result could be that the ship's shape would be replicated in the plex door brick. The larger the scanner/replicator brick and the scanned ship, the smoother the reproduction. Matching alignments between ship and replicator entity would probably be beneficial, too.

    Didn't try to build it, because it would need to be quite sizable in order to produce nice-looking results...
     
    Last edited: