Search results

    1. S

      Ideas for system capture mechanics

      Just saw this video. I think it would be pretty awesome if something similar existed in starmade when there will be few systems in the universe of value. Have you guys got any ideas on how capturing systems could work in the universe update and onwards etc?
    2. S

      Efficient ways to make sm skins?

      Is there an easier way to making skins other than directly modifying the PNG files in some photoeditor? For example is there a way to make a skin while it being rendered to a 3d astronaut so that I can see the results in realtime? Also is there a way to make the skins symmetrical in real time...
    3. S

      Starmade interest through the years

      Was a bit curious how popular starmade has changed over the years. I used google insights, so data is quite accurate. Basically looks how frequently terms with starmade have been searched. Google Trends Quite sad tbh. Wouldn't expected it to plummet this much.
    4. S

      Need help on how to make a non-spammable activation block?

      I have made a rail contraption, and it breaks if you press the activation module while the rail parts are moving. Therefor I am trying to make a way so that as soon as you've pressed the activation module, it cannot be changed after e.g. 10 seconds (time it takes for the rail system to finish)...
    5. S

      Cloak/jam does the same to astronauts

      I think Jam should jam astronaut signatures of astronauts aligned to jammed ship Cloak should cloak astronauts to cloaked ship. Someone who's aligned to a cloaked/jammed experiences as if no jam/cloak was active on the aligned ship.
    6. S

      Align astronaut weapons and anti-astronaut turrets to the main ship

      I think weapons shot from astronauts and anti astronaut turrets should align themselves to the main ship. Currently having astronaut combat with even slight movement is a glitchfest due to weapons flying all over the place depending on ship movement direction.
    7. S

      Add separate config values for blueprint limit and server ship limit

      We can right now configure how many blocks or how heavy ships are allowed on the server. I suggest adding an additional customizability: mass/block limit for blueprints uploaded. The reason I suggest this is because in the old days of credits for blueprints, you had the hard limit of 2 bil for...
    8. S

      We've come a long way...

      StarMade 0.080 teaser trailer video
    9. S

      Less tedious ship construction system

      I do not like the minecraft like crafting system in that you must have all individual items produced and managed independantly. This works in minecraft where you have few items that you craft in few quantities, but when making a ship with a thousands of blocks of many different kinds it becomes...