Search results

    1. Daniel L.

      A Means for Internal Pressurization.

      One of the things that Starmade has long lacked, is a means of pressurizing the interior of a spacecraft or the surface of a planet with breathable air. Thus I suggest a new addition: Gas Blocks and Gas Zones. How would gas blocks work? Simple. Each block has a "Pressure" variable that defines...
    2. Daniel L.

      Shield Vulnerability

      A quick note, I haven't been on this forum for nearly a year, and I haven't played Starmade for nearly as long. My interest has only been recently rekindled, and I'm currently catching up. One problem that shields do create (as much as I love them) is that it becomes impossible for a little...
    3. Daniel L.

      Transporter Chains.

      It should be possible for teleporters to chained together as relays to allow the player a seamless teleportation over long distances. Sorry I could not write this longer, I'm strapped for time. I may fill out more details later.
    4. Daniel L.

      Read by Council Turret Improvements

      Currently the movement of a turret is controlled by collision detection, Which is a very finnicky system, Turrets frequently get stuck on themselves if they are built tightly. A new system would be to calculate the angles and directions that the turret can move and restrict them to that but...
    5. Daniel L.

      Recognized Corporations

      A new type of faction that cannot claim systems or declare war but can defend itself, It has no faction points it uses credits instead and members are called "Employees" Its goals are to produce credits through mining trading or bounty hunting among other things, If a Corporation runs out of...
    6. Daniel L.

      Recognized by Council Virtual Ship Construction Sector

      Currently shipyards allow players to create blueprints with infinite resources, And they can also let the player test-drive the ship in a virtual sector, I think that starmade should have a new block that can be placed on any object and allow's players to design ships within a virtual sector.
    7. Daniel L.

      Planned Save the Isanths!

      Saber & Criss recently on a stream said in response to a question of mine that the Isanths would not last much longer. Something i personally disagree with, I believe that the number of Isanth-Zero models should be shortened to those that are combat effective, Rather than the silly amount of...
    8. Daniel L.

      Rejected Power Core block.

      I have suggested this before and people werent too positive, But i think that current the power systems in starmade are too indestructible, They have no central point to them and are hard to disable. So to fix it then i suggest the devs add a power core block which would function as a...
    9. Daniel L.

      Implemented Re-release the old versions for nostalgia

      Exactly what i said up there ^ But really it would be awesome to give all the old releases a spin, and honestly i miss the 2013 versions of starmade, I dont really feel very much at home with the latest releases. but thats just me.
    10. Daniel L.

      Read by Council Inherit weapons from docks.

      This is the 3rd time i've suggested this but it never got attention. Aside from that, The name tells all, It would be highly convenient as you could easily swap out guns and as with the USD the community could invent a universal weapons hardpoint for exchange of gun designs
    11. Daniel L.

      Read by Schine Increase Speed of Launch rails

      The Launch rails added by the Fleets update are too slow, Speed em up Pls.
    12. Daniel L.

      Read by Council Update Isanth VI

      I was in a battle and i realised that the only pirate ship that was actually doing anything to me was the old Isanth VI So for nostalgia and practicality sake please wedge it out and stuff so it becomes a modern ship EDIT: The reason why the VI is so effective is because it uses simple cannons...
    13. Daniel L.

      How to have "Decorative" Superficial damage.

      For many people it could be considered a form of pride to come out of a battle all scarred up. But obviously no one likes it when they take real damage (As in internal damage and anything that requires more repairs than a patch) So what if you want simple superficial battlescars that dont weaken...
    14. Daniel L.

      How to deflect missiles with Mesh

      Many players especially ones that are early in game will understand how weak basic hull and metal mesh are and how vulnerable they are to missiles. however, Missiles have an absolute blast radius that they cant get higher, Also missiles will detonate on contact with anything at all including...
    15. Daniel L.

      Read by Council Fix pirate stations!

      After a hard battle against a pirate station, I finally defeated it and realized that unfortunately pirate stations no longer have loot and they are nothing but scrap when salvaged. Its not worth it to fight pirate stations anymore considering i could get just as much by scrapping a decayed...
    16. Daniel L.

      Recognized GalaxyNet (Interstellar internet)

      My idea would be a hyperlinked set of files that would be controlled by individual players. This would allow factions to have their own promotional sites and players to chat in a new way. This would replace the existing chat system. So now instead of infinite distance of communication players...
    17. Daniel L.

      Recognized Solution for round planet

      Round planets have been a problem since day 1 of starmade. The dodecahedrons are horribly improvised and impractical, And the discs were unrealistic. My solution would be to render round planets as large voxel spheres, with slight deformities according to a heightmap. Then fill the space with...
    18. Daniel L.

      Read by Council Soft Caps

      Currently there is a limit on the amount of power regen players can have, if the player adds more power units than the maximun: The power output added will fizzle out. I suggest the limit apply to: Shields, Structure, Armor, and DPS.
    19. Daniel L.

      Recognized Treasure worlds

      You oldies may remember the days when Cactus and Ice Crystal were worth the universe, But since they've been nerfed the game no longer really has much of a material currency anymore, Nor are there any realy tricks to getting rich other than selling asteroid minerals until done. What a...
    20. Daniel L.

      Recognized Scale damage pulses

      THIS is desperately needed, The damage pulses are perhaps the most damage effective of all weapons. The problem with the pulse is that its blast radius is tiny and impossible to enlarge, So Pulses need to scale by default with the size of their primary vessel, Ensuring a blast radius that is...