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    1. nightrune

      Live! https://www.twitch.tv/nightrune90

      Live! https://www.twitch.tv/nightrune90
    2. nightrune

      Timers, rail speed and sector unloading

      Wireless only works on loaded entities. It will not keep other entities loaded.
    3. nightrune

      A Solution To Flying Spaghetti Monsters

      I tend not to comment on most things, but this isn't true either. No not harder on the server, but harder on clients. Ships like the fair and balanced have more exposed sides of blocks. Making it graphically more intensive. There are many reasons to force ship sizes down and more dense.
    4. nightrune

      New Power DEV Thread

      Without decloaking is a bug.
    5. nightrune

      Interior porn

      This is soooo cool.
    6. nightrune

      New Power DEV Thread

      Enhancers we're broken in a previous dev build. They may still be broken.
    7. nightrune

      New Power DEV Thread

      Likely not updated yet. We've been focusing on issues like crashes and balancing.
    8. nightrune

      New Power DEV Thread

      Hard to refute quantity of power. I said more effective. That remains to be seen.
    9. nightrune

      New Power DEV Thread

      No I don't think so. We can review the numbers as the system becomes more stable. The difference between one and two power blocks might be double but might not be doubly effective.
    10. nightrune

      New Power DEV Thread

      Its does mostly what players have pointed out. It limits the amount of power you can have in a specific ship. So far its working as designed. Depending on how we scale the blocks and ratios you'll have more or less space from blocks on the config. Except for a few anomaly's we can effectively...
    11. nightrune

      New Power DEV Thread

      All stabilizers are for all reactors. You won't be able to tag them together.
    12. nightrune

      New Power DEV Thread

      Ok let me ask a different question then. Do players in this thread view stabilizers as essential to play? And why?
    13. nightrune

      New Power DEV Thread

      I've seen this a few times. Can we dig a little deeper into, stupid and adds nothing to game play? We have our reasons for keeping them that I'll hold onto for awhile (We hold onto information because untainted/raw comments are the best kind of comments/feedback).
    14. nightrune

      New Power DEV Thread

      Tab -> radial menu -> ship-> reactor
    15. nightrune

      Devblog 2017 - 09 - 21

      How large are the turrets?
    16. nightrune

      Devblog 2017 - 09 - 21

      It's taken longer then expected. We'll have a dev build you to as soon as possible.
    17. nightrune

      Devblog 2017 - 09 - 21

      Values for config are development values and could change massively between now and powers official release.
    18. nightrune

      Devblog 2017 - 09 - 21

      I can make one comment here about this discussion. Make sure you are paying attention to what type of efficiency you are talking about. Power efficiency itself and power per volume efficiency are actually pretty different, although linked.
    19. nightrune

      Devblog 2017 - 09 - 21

      The way I see it, Shield capacity versus Regen should be a player choice for any given ship, both should be viable but play very differently.
    20. nightrune

      Devblog 13th September 2017 (Power Stream!)

      I don't have a specific answer at this time, but it doesn't make sense to have to manually turn them on. It may be fun to have that on logic though. Will need to be weighed against player experience on dock/undock.