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    1. K

      Improvement of building experience

      Give us an option for Copy&Paste to also save display texts and storage filters. Give us an option to connect a computer to the modules we just pasted. For me the most important: Change the limitations of advanced build mode from a cube to an absolute number of blocks. For example, instead of...
    2. K

      Rail based combination lock

      This is the discussion thread of my rail based combination lock in the community content. http://starmadedock.net/content/combination-lock-the-only-secure-one.3032/ I present you a combination lock with an insane number of possible combinations, buildable in two versions: One without any...
    3. K

      Recognized by Council Improve navigation filters

      Give us some new filter option in the navigation panel: An option to hide overheating entities Let us set a min. and max. mass of the entities to show (at least for ships) An option to show/hide neutrals, enemies, own faction and allies The best would be to have the full set...
    4. K

      Read by Council Block request: fence/handrail

      Look: Similar to metal grill. Thin as a rod light, but displaced to the blocksides, instead of the middle. Simple as that.
    5. K

      A manifesto on the relationship between ships and stations

      There is a huge balancing issue between ships and stations. The station has to be prepared to all imaginable attacks and is therefore forced to use Missile-Beam turrets with 100% slave, to at least be able to fire back, if an artilleryship attacks. If the ship is jammed, the station has no...
    6. K

      Knack's Faction overhaul

      I was thinking about not posting this, because Lancake postet this http://starmadedock.net/threads/different-faction-point-system-promotes-faction-war-expansion.7166/ But because this is different and I was thinking for a few days about this, here it is :) This suggestion tries to improve the...
    7. K

      Chunk loader / Sector loader

      Sector loader: Simply a block that keeps the sector, it's in, loaded. In Minecraft some mods are adding this and it's realy usefull. Should be limited to one per player or on per faction. (configurable in server.cfg) This would keep your factories and logic working, even if no player is...
    8. K

      Rare drops / ancient modules

      This idea tries to make exploration more rewarding. I'm thinking of mighty blocks on rare and strong ships or stations. This ships/stations should have a spawnchance of about 10% per system, so you have to travel through the galaxy to find more of them. The blocks would not be craftable or...