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    1. AeonAnomaly

      Holographic Display Module

      As always, I apologize if this has been suggested before. I always try to do a decent search before submitting suggestions, however when you're dealing with some abstract ideas, it's hard to think of all the things people can label their ideas. When searching for "Holograph" terms, it usually...
    2. AeonAnomaly

      Rejected Ability to have two blocks occupy the same space

      @CyberTao That's interesting, but it seems like there are ways to make it work. Similar to how I mentioned it should recognize the highest armor value, just treat anything occupying the same space as one block. So let's say I have two Corner pieces in the space, it would use the highest value...
    3. AeonAnomaly

      Rejected Ability to have two blocks occupy the same space

      Oh wow, I didn't even think about the navigation filters. I always just assumed that only effected the Nav list and not what shows up on the HUD. That's incredibly helpful. Thank you again.
    4. AeonAnomaly

      Rejected Ability to have two blocks occupy the same space

      Thank you for looking into the possibility. In the mean time, you mention that you are addicted to docking them together like I mentioned. Do you use regular rails, or one of the turret axis? I only just thought of using the turret axis block today. I love using rails in ships, but the mass of...
    5. AeonAnomaly

      Rejected Ability to have two blocks occupy the same space

      I'm not sure if this is technically possible, but it would be a fantastic addition to allow two blocks occupy the same space provided their physical model doesn't collide with each other. This is actually possible using rails and docked entities, however this solution isn't always practical. If...
    6. AeonAnomaly

      What solution do you use when you have Wedges meeting Wedges?

      After reading all the suggestions, it seems the only solution I would have would be to make a separate entity and dock it until we get a new block or the ability to fill the same space with multiple blocks as long as they don't collide. Don't get me wrong, all of the suggestions definitely do...
    7. AeonAnomaly

      Trouble: "Hidden" Extending USD Arm

      Well, in my solution, it would be difficult to do a magnetic dock because the fit is perfect, and blocks don't like rubbing up against each other. In your case, I'm not sure if you can fire rail dockers from a station, can you? I'm assuming not. That's why I decided to go along with a Port and...
    8. AeonAnomaly

      What solution do you use when you have Wedges meeting Wedges?

      Yeah, that's simply not how I want it to look. I want the white wedge section to maintain its sloped look, and the hepta takes away from that shape. It's the same for the orange section as well, I want to maintain its shape, just simply coming out from the ship. If I'm right, there really is...
    9. AeonAnomaly

      Trouble: "Hidden" Extending USD Arm

      The pictures I included are the same ship, just two carbon copies. Each ship has a Docking Port, and a Docking Arm on each the Port and Starboard sides of the ship. I am to have this Port/Arm docking section on each ship, frigate sized and higher. One ship extends their docking arm, while one...
    10. AeonAnomaly

      What solution do you use when you have Wedges meeting Wedges?

      As you stated, Heptas have the two parts of the structure sort of meld together, which sometimes is the aesthetic I'm looking for, but in this case I want the orange part to look like it's coming straight out of the ship, like how the flat edges meets the wedges along the side. But when I have...
    11. AeonAnomaly

      What solution do you use when you have Wedges meeting Wedges?

      I still haven't come up with a good solution to this. But when you have two wedge sections colliding, what blocks do you use to make it look seamless? Please provide pictures of examples if you can. Here's an example of what I'm talking about. I'm actually toying with the idea of making...
    12. AeonAnomaly

      Trouble: "Hidden" Extending USD Arm

      Asypha, I'm glad it was useful. If you'd like some inspiration, here's some pictures of what I came up with as an alternative. Works perfectly for my purposes, so I hope it inspires you with an idea that might work with you. If you have any questions, feel free to ask.
    13. AeonAnomaly

      Implemented Making Free Camera mode a toggle

      Oh wow, look at that, it does indeed work. This is basically what I was requesting, and it's already a feature. Thank you @Master_Artificer and Ithirahad.
    14. AeonAnomaly

      Implemented Making Free Camera mode a toggle

      I know there are plans for a more involved "chase cam" camera mode, and I'm sure that's not high up on the list of features to implement anytime soon, as there is a lot the devs are excited to work on, however is it possible to make the Free Camera option a toggle instead of a held down thing...
    15. AeonAnomaly

      Recognized Ability to Rename Blocks for Hotbar use

      I like that I can rename the Inner Ship Remote, so I will know which ISR does what. However, I think it might be beneficial to be able to do this with any Computer or Block that shows up in the hotbar. An example, I've created a Docking Arm/Port system for all my ships sized Frigate and up, and...
    16. AeonAnomaly

      Trouble: "Hidden" Extending USD Arm

      Well, after extensive testing I've come to this. An extended docking arm can't contact dock with other entities, be it station or otherwise. It's useless to have a docking block on entity that is on rails and is currently docked. That being said, other ships can dock to rails on the docking...
    17. AeonAnomaly

      Trouble: "Hidden" Extending USD Arm

      I see. That would explain why I could dock my shuttle craft to the docking arm. However, if I'm correct, as long as I'm using USDs, I can still contact dock with other entities, as it would be using its docking block to dock to the rail I have on the docking arm. If I'm understanding you...
    18. AeonAnomaly

      Trouble: "Hidden" Extending USD Arm

      So, I'm having issues with a USD arm, that I have hidden inside a ship, but can extend when wanting to dock with other ships or stations. I like this idea more than having an actual dock on the outside of the ship, because I'm trying to recreate ships from a table top space game, and want the...
    19. AeonAnomaly

      Regarding the blueprint revamp...

      My solution is as simple as this: Allow players to stock shops with ships they've created. This will allow players to buy ships with credits, but someone still had to create the ship with materials, therefore is a direct connection to the economy. In a fully realized server, I see players who...
    20. AeonAnomaly

      StarMade 0.1851 Hotfixes and More Mining

      Allow players to stock shops with ships they've created. This will allow players to buy ships with credits, but someone still had to create the ship with materials, therefore is a direct connection to the economy. In a fully realized server, I see players who will want to mine. I see players...