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    1. PartyAlarm

      Jump Drive Calculator and Classificator

      WHY did the OP only get one like? This is super handy. This post deserves a sticky or a link in the wiki.
    2. PartyAlarm

      Starmade Shipyards

      Hahahaha welp, I thought this was the shipyard shipyard thread!
    3. PartyAlarm

      Starmade Shipyards

      Well, given that this is shipyard discussion it seems relevant. What I want to know is if there is a stopgap planned between now and implementation of the shipyard feature to help make ships easier to repair. No need to start a new thread and clutter things up imo
    4. PartyAlarm

      Starmade Shipyards

      Bench, right now repairing heavily damaged ships is a bit of a nightmare. Seems like the best course of action is disassembling the entire ship, and spawning a new one via blueprint. It always seemed like shipyards would be the way around this. Since they are a long ways off, are there any plans...
    5. PartyAlarm

      Disabling Systems after HP % is Pointless, PART TWO!

      Mered4 has been aggressive, but he hasn't been rude (except to Bench, I think a line may have been crossed there). Some of you guys are flying off the handle just because he has a dissenting opinion. The last thing you want is for the forum to become an echo chamber. I still think degrading...
    6. PartyAlarm

      Allow Scanners slaves that affect detection of other objects

      Scanners are pretty limited. It would be neat if you could link a scanner computer with: Shop module - searches for and reveals shops on the P-map Build block - searches for stations and structures, revealing names on the P-map Salvage Computer - searches for asteroids, gives additional...
    7. PartyAlarm

      Astrotech Beams Repair Armor (+anti exploit)

      Having armor only be repairable by credits is bleh, this would be a good change
    8. PartyAlarm

      Recognized Add 'Repair/Reboot all docked entities' option at Shop

      *furiously mashes agree button*
    9. PartyAlarm

      Disabling Systems after HP % is Pointless, PART TWO!

      Remember man, he's against degrading ship performance, not scrapping the HP system. It's an element of the system, and not the entire feature itself. (unless you are addressing boarding)
    10. PartyAlarm

      Disabling Systems after HP % is Pointless, PART TWO!

      There may certainly be times that a feature adds nothing to the game, and needs no replacement - it just needs to be ditched. Ideas can't all be winners! Also not liking a mechanic doesn't necessarily mean one has to propose something better either. I'm of the opinion that degrading system...
    11. PartyAlarm

      Disabling Systems after HP % is Pointless, PART TWO!

      Vehemently disagreeing is a far thing from flinging personal insults. I see nothing wrong with folks arguing as long as they don't start flinging mud at each other. I think we can assume pretty easily that the features they added for boarding were a pretty quick job. I have no reason to believe...
    12. PartyAlarm

      My reaction to the 50% off Steam sale

      My reaction was more along the lines of "Well, now there's no excuse not to!"
    13. PartyAlarm

      Efficient Crafting: Factory Logic

      Figured out how to wire up a resource checking board, and error checking on each production line. Use a separate storage for each capsule type with an OR gate next to each one. Link the OR gate with a NOT gate. Link the NOT gate to a red light, and the OR gate to a green light, both next to a...
    14. PartyAlarm

      Efficient Crafting: Factory Logic

      Ugh, I just had an idea but it will be very tedious to implement - resource checking. A storage devoted to each capsule. When you run out, it will trigger a warning light on an info panel
    15. PartyAlarm

      Help me build more efficient barbettes

      The bugfix for mass enhancers can't come fast enough
    16. PartyAlarm

      Efficient Crafting: Factory Logic

      Here's the armor control panel, with toggles off to the left for wedges and such Here's some of the tangle of wiring
    17. PartyAlarm

      Efficient Crafting: Factory Logic

      e: That was weird, text was all blacked out until I edited it. Anyway, I didn't see much discussion of factory logic, and given that I have started making a large logic linked factory, I thought I'd share a few things and see what others have come up with. For those that haven't messed with...
    18. PartyAlarm

      Help me build more efficient barbettes

      Spherical would be the best way. See:
    19. PartyAlarm

      Some Random Thoughts on Resource Management

      EVE had a good thing with blueprints - BPCs and BPOs. Copies and originals. Copies only allowed a limited run specified by the industrialist - as low as 1 unit before the blueprint is consumed. Originals had infinite use and were very valueable. Also need to make it so ships created from BPCs...