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    1. Magrim

      Why P2.0 is unbalanced

      Granted, I haven't messed with bubble shields a whole lot but I doubt the increased power would be offset enough by the need for more shield groups.
    2. Magrim

      Why P2.0 is unbalanced

      In the first example between the frigate and battleship, the moment of inertia would be the same. In the second example, turn rate doesn't account for much of an advantage in a 1 v 1 at this scale anyway. Especially considering how much more offense and defense the 300m ship can bring to the...
    3. Magrim

      Why P2.0 is unbalanced

      First, a few "not trick" questions to ask yourself. Personally, what metic do you use to determine ship size? What attribute, would you say, is the main factor contributing to a ship's potential? Would you compare a frigate sized ship to a battleship and call it a fair comparison? Would you...
    4. Magrim

      Is 2.0 power optimization actually meta?

      Surely we can all agree that a larger ship shoud be capable of producing more energy than a smaller ship. If that's true then p2.0 is going against that logic by establishing a ship's longest axis to be it's size. It doesn't matter if the mass difference or block count is doubled, the longer...
    5. Magrim

      Is 2.0 power optimization actually meta?

      I mispoke in my previous statement, I meant to say efficiency not stability. So, what is stopping the longer ship from running it's stabs at reduced efficiency? edit: Removed the number because it was arbitrary;)
    6. Magrim

      Is 2.0 power optimization actually meta?

      In your scenario where two ships, one long and one stocky, have the same reactor size, with the stocky one running at say 50% stability and the long running at 100%, of course it would be a more even match but what's stopping the long one from fitting a larger reactor and also running at 50%...
    7. Magrim

      Is 2.0 power optimization actually meta?

      All things being equal, the dong ship has a higher max potential energy output than a non dong ship. Yes, the conventional ship can produce the same e\sec as a 100% efficient dong by reducing distance and increasing block count but so can the dong. Keeping it's length the same, the dong can...
    8. Magrim

      A Radicaly New Approach for Viable Planets:

      Of course not. It was your idea after all :-p
    9. Magrim

      A Radicaly New Approach for Viable Planets:

      Hopefully they can see that this idea has no more of a transition than activating your warp drive. Your ship doesn't actually travel the distance when jumping, it teleports and the jump animation is the trick they use to hide this. I don't se how the op would be any different. Orbital...
    10. Magrim

      Prerelease v0.200.250

      I can't think of any change, be it additional mechanics or simple numbers tweeking, that wouldn't require ships to be updated by the players. The only way to prevent broken ships would be to halt starmade's development. Which I don't believe your advocating.
    11. Magrim

      Prerelease v0.200.250

      I can't speak for everyone but if it will make the game better I will gladly rework my designs. If they develop a balanced power system, broken ship designs would never come close to being this widespread.
    12. Magrim

      Prerelease v0.200.250

      I've barely heard anyone cry about it breaking their designs. The players that don't want this are mostly the vets that understand the imbalance P2.0 brings to the game and are standing up against that. No it wasn't. It was created to limit power output relative to ship size in order to...
    13. Magrim

      The Fate of Stabilizers!

      That's fair but I feel vanilla should at least be balanced with it's core mechanics.
    14. Magrim

      What makes a good mechanic?

      Scrap the whole thing if it's an all or nothing deal. Stabs are so unbalanced and restrictive, I would rather have none of it than to be stuck with that aspect of it.
    15. Magrim

      The Fate of Stabilizers!

      Decreasing the distance won't fix it as long as distance is >0. So that means, they either don't understand the problem or they are too invested to turn back now.
    16. Magrim

      The Fate of Stabilizers!

      I voted to get rid of them but really the only thing that needs to be gotten rid of is the distance requirement.
    17. Magrim

      Prerelease v0.200.250

      It will never be a threat to those that understand the exploits built into this new power system. A smaller ship could easily outmatch the isanth in offensive and defensive capabilites as long as one of it's dimensions is greater than the 31m of the isanth.
    18. Magrim

      Prerelease v0.200.250

      An imbalance arises when a characteristic of a ship can be exploited to gain an advantage over another ship. In the case of power 2.0 it is the distance requirement of stabilizers. To someone who doesn't care about distance, it can be used to gain a considerable advantage over someone who does...
    19. Magrim

      Prerelease v0.200.250

      If he is talking about reducing the distance requirement, then he does not get the concern. There is no way to balance stabs based on distance and maintain creative freedom. There is no perfect distance and crew or no will have little positive effect.
    20. Magrim

      Prerelease v0.200.250

      This wont fix stabilizers because the issue with them is not really about the empty space they create. It's about the imbalance it creates when two ship that are the same length produce the same power but have drastically different sizes and resource costs.