Recent content by DeepspaceMechanic

    1. DeepspaceMechanic

      SMEdit

      How does RAM utilization work in this new SMedit 1.2? I didn't find any setting for it, and it seems to limit itself to way less memory than what my system has to offer (apparently, it's working from a pool of 5.3GB on a 24GB machine, while nothing else is running).
    2. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      After some dental care, etc... Download: 4-in1 pack
    3. DeepspaceMechanic

      SKULL TURRET PACK - Now a 4-in-1 pack!

      Added three additional variants. Original cannon-cannon version modified from 100% weapon secondary to 37% (stronger).
    4. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Good that you mentioned it... I guess the appropriate course of action would be to prepare for that Christian holiday by turning that 700m tall skeleton into a proper headbanging guitar god player.
    5. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Blueprint: SKULL TURRET Took about six Iron Maiden albums to get from the SMedit model to the finished turret: It also took about six years between getting the 3D models for the skull and the full skeleton below, and starting any work on them. The original plan was to build an animatronic...
    6. DeepspaceMechanic

      SKULL TURRET PACK v2

      Dock them to free-floating turret axis blocks around a station, if you love thy neighbors :) 1) The undecorated variant has a 372,000-DPS rapid cannon setup, shooting from the mouth. 2) As a word of clarification, the mustached one's missile swarm is meant to be bloody snot ejected from his...
    7. DeepspaceMechanic

      ComCardinal's Community Convoy Escort Contest - Spring 2025

      There's also a guy in there with hazardstriped sideburns and mustache... easy to find, he's labeled as gui ded :D
    8. DeepspaceMechanic

      Can someone help me with this

      Not with SMedit, that can only export as ship... I recall finding an entity type converter a while ago, but it was already outdated and unusable then. Templating one quarter of the ship and pasting it on a station starter block is the way to go, which I did do because I already had the template...
    9. DeepspaceMechanic

      Can someone help me with this

      You're welcome :) It wasn't as easy as I imagined. The blueprint I attached to this post is the rougher version, with many artifacts. I managed to create a Binvox version too, which is WAAAAY smoother, with barely any artifacts. I'll upload that tomorrow, it's worth the wait. As for this...
    10. DeepspaceMechanic

      Can someone help me with this

      I have a copy of SMedit, it should be an easy job. Noticed that the package you uploaded has 3 models... Which one would you like to have as a blueprint, the full fort or the quarter one? If the full one, I just need to know what the max dimension should be, lenght or width in starmade? If...
    11. DeepspaceMechanic

      ComCardinal's Community Convoy Escort Contest - Spring 2025

      Same... It sure would be good if we'd keep having contests with in-depth reviews. But as we know from a few precedents, they can become burdensome for the organizer(s), especially if they are alone and the entries are plenty. Simpler and quicker competitions shouldn't be a replacement, but...
    12. DeepspaceMechanic

      ComCardinal's Community Convoy Escort Contest - Spring 2025

      How's it going? :) Maybe posting the reviews you already finished would give you the boost necessary to finish the rest? And you could always cut back a bit on how thorough they are... Also, a different idea: why don't we do a contest where the winner builds are decided simply by setting up a...
    13. DeepspaceMechanic

      Colo's projects

      Indeed... We spent enough time with starmade that our eyes see what's intended instead of what's actually there.
    14. DeepspaceMechanic

      Colo's projects

      Very sleek! And that curved bar of slabs docked at 45 degrees is a nice touch (y)
    15. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Can't say I'm even close to being well-versed enough in the subject to speculate on the details of how this would play out in reality... But the lore explanation I've given at the download page, well, that's like 10% sci, 70% fi, and 20% BS :D Right, they do seem similar enough in mass that...