BSI is proud to present the newest and finest ship we have ever developed, the BSI Ocelot. The auto defence system has enough firepower to take on a small pirate fleet and if that isn’t enough, well, the main weapon systems can level a planet within minutes, well not exactly level but you get the idea. Tested in the harshest conditions it has proven itself to be able to take on anything…unless anything happened to be a dreadnought. :p
Stats
Mass: 10,601.6 (blocks: 91,590) [total with rails: 11972.197]
Length: 196m, Height: 52m, Width: 123m
Power: 9,003,485.9 (1,005,440.5 e/sec)
Thrust: 12,694.6
Shields: 744,246 (56,545 s/sec)
Structure hit points: 5,226,075
Armour hit points: 2,658,950
HP damage penalty from systems amount: 1.2
Internal Logic
-Hangar Door
-Engine Pods
-Radar dish
-Jump drive inhibitor
Weapons:
-Dual cutting beams (beam + damage pulse) 369,092.2 damage per beam
-Dual machine guns (cannon + cannon + overdrive) 10,870 DPS per cannon
-8 x nukes (missile + damage pulse) 180,000 damage per missile
-Dual swarm launchers (missile + missile + explosive) 27,060 damage per missile.
Utilities
-Radar Jammer
-Scanner (350/4580)
-Jump drive (6834/5987)
-Auxiliary Jump drive
-Rail Docker
-Jump Drive Inhibitors (engine pods)
Turrets
-11 Dual cannon AMS (cannon + cannon) (design stolen from Crusade :p)
-2 dual beams (beam + cannon) 1400 DPS per beam
-4 dual long range missiles (missile + beam) 9000 damage per missile
Fighters/Shuttle
-2 cargo shuttles (stolen from Crusade)
Also, for anyone unaware the second hotbar contains all the logic systems.
Originally inspired by the Bengal Carrier from Star Citizen.
Check out my shipyard thread for more ships from the BSI fleet.
BLT Space Industries (BSI)
Stats
Mass: 10,601.6 (blocks: 91,590) [total with rails: 11972.197]
Length: 196m, Height: 52m, Width: 123m
Power: 9,003,485.9 (1,005,440.5 e/sec)
Thrust: 12,694.6
Shields: 744,246 (56,545 s/sec)
Structure hit points: 5,226,075
Armour hit points: 2,658,950
HP damage penalty from systems amount: 1.2
Internal Logic
-Hangar Door
-Engine Pods
-Radar dish
-Jump drive inhibitor
Weapons:
-Dual cutting beams (beam + damage pulse) 369,092.2 damage per beam
-Dual machine guns (cannon + cannon + overdrive) 10,870 DPS per cannon
-8 x nukes (missile + damage pulse) 180,000 damage per missile
-Dual swarm launchers (missile + missile + explosive) 27,060 damage per missile.
Utilities
-Radar Jammer
-Scanner (350/4580)
-Jump drive (6834/5987)
-Auxiliary Jump drive
-Rail Docker
-Jump Drive Inhibitors (engine pods)
If the logic breaks for the jump drive inhibitors you can fix it by connecting these wireless logic blocks:
To the wireless logic block on each engine pod:
To the wireless logic block on each engine pod:
Turrets
-11 Dual cannon AMS (cannon + cannon) (design stolen from Crusade :p)
-2 dual beams (beam + cannon) 1400 DPS per beam
-4 dual long range missiles (missile + beam) 9000 damage per missile
Fighters/Shuttle
-2 cargo shuttles (stolen from Crusade)
Once you have spawned the ship in don't forget to link the shuttles wireless logic to the hangar doors. To do this connect the shuttles wireless logic block to this block.
Also, for anyone unaware the second hotbar contains all the logic systems.
Originally inspired by the Bengal Carrier from Star Citizen.
Check out my shipyard thread for more ships from the BSI fleet.
BLT Space Industries (BSI)